My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Witch Ice Wizard
Fireball
Hog Rider Witch Ice Wizard
Poison
Bats Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Ice Wizard Hog Rider Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Rage
Zap
Hog Rider Bats Witch Ice Wizard Mega Knight
Hog Rider
Bats Zap Rage Lightning Witch Mega Knight
Rage
Hog Rider Witch Bats
Witch
Rage Zap Hog Rider Mega Knight
Lightning
Hog Rider
Ice Wizard
Zap
Mega Knight
Bats Zap Hog Rider Witch

Defense Synergies 1 8

Bats
Zap Ice Wizard Mega Knight
Zap
Mega Knight Bats Witch Ice Wizard
Hog Rider
Rage
Witch
Zap Ice Wizard Mega Knight
Lightning
Ice Wizard
Bats Zap Witch Mega Knight
Mega Knight
Zap Bats Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Bats Zap Witch Ice Wizard Mega Knight
Witch Mega Knight Bats Lightning Ice Wizard
Witch Bats Ice Wizard Mega Knight
Lightning Mega Knight
Bats Zap Ice Wizard Mega Knight
Bats Lightning Zap Witch Ice Wizard
Lightning Zap Mega Knight
Witch Ice Wizard
Ice Wizard Mega Knight
Bats Witch Ice Wizard Zap Mega Knight
Bats Zap Witch Ice Wizard
Mega Knight Bats Zap Witch Lightning Ice Wizard
Mega Knight Bats Zap Witch
Mega Knight
Zap Lightning Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Zap Witch Ice Wizard
Zap Witch Bats Ice Wizard Mega Knight
Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Lightning Mega Knight
Mega Knight Bats Zap Witch Lightning
Lightning Mega Knight Bats Zap
Witch Mega Knight
Bats Zap Witch Ice Wizard
Bats Witch Lightning Ice Wizard
Mega Knight
Zap Lightning Mega Knight Bats Witch
Witch
Mega Knight Bats Witch
Lightning Mega Knight Zap
Lightning Mega Knight Witch
Witch Mega Knight
Witch Bats Zap Lightning
Bats Mega Knight Zap Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning
Zap Mega Knight
Bats Zap Witch Ice Wizard
Witch
Zap Lightning Ice Wizard
Zap Lightning
Lightning Bats
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Zap Mega Knight
Lightning Zap Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Witch Ice Wizard Mega Knight
Witch
Zap Witch Lightning Ice Wizard
Lightning Zap Witch Mega Knight
Lightning Zap
Lightning Bats Zap Witch Ice Wizard
Zap Lightning Bats Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Bats Witch
Lightning Zap Witch Ice Wizard
Lightning Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Bats Witch Lightning
Bats Zap Witch Lightning
Lightning Zap Witch Mega Knight

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