My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Baby Dragon Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Valkyrie Witch Electro Wizard
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Valkyrie Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Hog Rider Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Valkyrie Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Arrows Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie Baby Dragon
Arrows
Hog Rider
Valkyrie
Hog Rider Goblins Baby Dragon Witch Electro Wizard
Hog Rider
Goblins Arrows Valkyrie The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Goblins Valkyrie Hog Rider Witch Electro Wizard
Witch
Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 12

Goblins
The Log Electro Wizard
Arrows
Valkyrie
Valkyrie
Arrows Baby Dragon Witch The Log Electro Wizard
Hog Rider
Baby Dragon
Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log Electro Wizard
The Log
Goblins Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Goblins Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Goblins Valkyrie Witch The Log Electro Wizard
Witch Goblins Valkyrie Electro Wizard
Witch Goblins Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Goblins Valkyrie Baby Dragon Electro Wizard
Electro Wizard Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon The Log Electro Wizard
Witch Goblins
Goblins Valkyrie Electro Wizard
Goblins Valkyrie Witch Electro Wizard Arrows Baby Dragon The Log
Arrows Baby Dragon Witch Electro Wizard
Valkyrie Witch The Log Electro Wizard
Valkyrie Goblins Arrows Baby Dragon Witch The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Goblins Arrows Valkyrie Witch Electro Wizard
Arrows Goblins Valkyrie Baby Dragon Witch The Log Electro Wizard
Arrows Valkyrie Baby Dragon Witch The Log Electro Wizard
Electro Wizard
Valkyrie Goblins Arrows Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Witch Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon The Log
Goblins Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Witch
Arrows Baby Dragon Witch Electro Wizard
Goblins Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Goblins Valkyrie Baby Dragon Witch The Log
Witch
Valkyrie Witch
Arrows Valkyrie The Log Electro Wizard
Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Electro Wizard Goblins Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log
Goblins Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log Electro Wizard
Arrows Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon Witch
Witch
Arrows The Log Baby Dragon Witch Electro Wizard
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch Electro Wizard
Electro Wizard Witch
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Witch
Arrows Baby Dragon Witch Electro Wizard
Arrows The Log
Valkyrie Baby Dragon Electro Wizard
Arrows The Log Baby Dragon
Arrows
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: