My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards Skeleton Army
Giant Snowball
Bomber Guards Skeleton Army Witch
Zap
Bomber Guards Skeleton Army Witch
Barbarian Barrel
Bomber Wizard Guards Skeleton Army Witch
The Log
Bomber Guards Skeleton Army Witch
Earthquake
Bomber Guards Skeleton Army Witch
Arrows
Bomber Guards Skeleton Army Witch
Royal Delivery
Bomber Wizard Guards Skeleton Army Witch
Fireball
Bomber Wizard Skeleton Army Witch
Poison
Bomber Wizard Guards Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Skeleton Army Fireball Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Fireball Giant Bomber Guards Witch
Fireball
Zap Giant
Giant
Bomber Zap Fireball Wizard Guards Witch
Wizard
Giant
Guards
Zap Giant
Skeleton Army
Witch
Zap Giant

Defense Synergies 1 9

Bomber
Zap Guards
Zap
Fireball Bomber Guards Skeleton Army Witch
Fireball
Zap
Giant
Wizard
Guards Skeleton Army
Guards
Bomber Zap Wizard Skeleton Army Witch
Skeleton Army
Zap Wizard Guards
Witch
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Skeleton Army Bomber Zap Witch
Skeleton Army Witch Bomber
Skeleton Army Witch Bomber Guards
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Guards
Zap Fireball Wizard Witch
Zap Fireball
Witch Skeleton Army
Guards Skeleton Army Bomber
Guards Skeleton Army Witch Bomber Zap Fireball Wizard
Zap Fireball Wizard Witch
Skeleton Army Bomber Zap Fireball Wizard Guards Witch
Bomber Fireball Wizard Skeleton Army Zap Guards Witch
Skeleton Army
Skeleton Army Zap Fireball
Wizard Bomber Fireball Skeleton Army Witch
Fireball Bomber Zap Wizard Guards Skeleton Army Witch
Zap Wizard Witch Bomber Fireball Guards
Bomber Wizard Skeleton Army Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Fireball Witch
Fireball Bomber Zap Wizard
Guards Skeleton Army Zap Witch
Guards Skeleton Army Zap Fireball
Guards Skeleton Army Witch
Fireball Wizard Zap Witch
Guards Skeleton Army Fireball Witch
Skeleton Army
Zap Fireball Skeleton Army Witch
Witch Guards Skeleton Army
Guards Witch
Skeleton Army Zap Fireball Guards
Skeleton Army Fireball Wizard Guards Witch
Wizard Bomber Fireball Skeleton Army Witch
Guards Skeleton Army Witch Bomber Zap Fireball
Bomber Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Bomber Fireball Wizard Zap
Fireball Wizard Zap Witch
Bomber Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Guards
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Guards Witch
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Guards Skeleton Army Witch
Fireball Zap Wizard Witch
Fireball
Fireball Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball Guards Witch
Zap Fireball Witch
Zap Fireball Witch

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