My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Graveyard
Giant Snowball
Tombstone Guards Witch Graveyard
Zap
Tombstone Guards Witch Graveyard
Barbarian Barrel
Tombstone Guards Witch Giant Skeleton Graveyard
The Log
Tombstone Guards Witch Giant Skeleton Graveyard
Earthquake
Tombstone Guards Witch Graveyard
Arrows
Tombstone Guards Witch Graveyard
Royal Delivery
Guards Witch Giant Skeleton Graveyard
Fireball
Tombstone Witch
Poison
Tombstone Guards Witch Graveyard
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Guards Tornado Freeze Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Guards Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze Giant Skeleton
Tombstone
Guards
Graveyard
Tornado
Freeze Witch Giant Skeleton Graveyard
Freeze
Graveyard Arrows Tornado
Witch
Tornado Giant Skeleton Graveyard
Giant Skeleton
Arrows Tornado Witch Graveyard
Graveyard
Arrows Freeze Guards Tornado Witch Giant Skeleton

Defense Synergies 0 9

Arrows
Tombstone Tornado Giant Skeleton
Tombstone
Arrows Guards
Guards
Tombstone Witch Giant Skeleton
Tornado
Arrows Witch Giant Skeleton
Freeze
Witch
Guards Tornado Giant Skeleton
Giant Skeleton
Arrows Guards Tornado Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Tombstone Witch
Tornado Witch Tombstone Freeze Giant Skeleton
Witch Tombstone Guards
Arrows Tombstone Tornado Giant Skeleton
Arrows Tornado Freeze Guards
Tornado Arrows Tombstone Freeze Witch
Arrows Giant Skeleton
Witch Tombstone Tornado
Guards Tornado Giant Skeleton
Guards Witch Arrows Tombstone Tornado Freeze Giant Skeleton
Arrows Tornado Witch
Tombstone Guards Freeze Witch Giant Skeleton
Arrows Tombstone Guards Tornado Freeze Witch
Tombstone
Tornado Freeze
Arrows Tombstone Tornado Witch
Arrows Tombstone Guards Tornado Witch
Arrows Tornado Freeze Witch Tombstone Guards Giant Skeleton
Tornado
Arrows Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Witch Giant Skeleton
Arrows
Tombstone Guards Giant Skeleton Witch
Guards Giant Skeleton Tornado
Giant Skeleton Tombstone Guards Witch
Arrows Tornado Freeze Witch
Guards Tombstone Witch Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Tombstone Tornado Witch
Witch Tombstone Guards
Tombstone Guards Witch Giant Skeleton
Arrows Guards Tornado Giant Skeleton
Giant Skeleton Tombstone Guards Witch
Witch
Tombstone Guards Witch Tornado Freeze Giant Skeleton
Arrows Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Guards Freeze Giant Skeleton
Arrows
Arrows Tornado Freeze Witch
Arrows Tornado Witch
Arrows Tornado Freeze
Arrows Tornado
Guards Tornado
Arrows Tornado
Arrows Tornado
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Tornado Freeze
Arrows
Arrows Tornado Witch
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Witch
Witch
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Arrows Tornado Witch
Guards Freeze Witch
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Tombstone Guards Freeze Witch
Arrows Tornado Witch
Freeze
Arrows
Arrows
Arrows Tornado Giant Skeleton
Guards Tornado Freeze Witch Giant Skeleton
Tornado Witch
Tornado Freeze Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: