My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Goblin Hut Witch Princess Lumberjack
Zap
Goblin Hut Witch Princess Bandit
Barbarian Barrel
Valkyrie Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack
The Log
Hog Rider Goblin Hut Witch Princess Bandit Lumberjack
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch Princess
Royal Delivery
Valkyrie Hog Rider Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack
Poison
Goblin Hut Witch Princess Electro Wizard
Lightning
Valkyrie Goblin Hut Witch Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Valkyrie Hog Rider Electro Wizard Lumberjack Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Valkyrie Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack Goblin Hut Witch Bandit Electro Wizard
Hog Rider
Valkyrie Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack
Goblin Hut
Valkyrie Hog Rider Bandit Lumberjack
Witch
Valkyrie Hog Rider Bandit Lumberjack
Princess
Hog Rider
Bandit
Valkyrie Hog Rider Goblin Hut Witch Electro Wizard Lumberjack
Electro Wizard
Valkyrie Hog Rider Bandit Lumberjack
Lumberjack
Valkyrie Hog Rider Goblin Hut Witch Bandit Electro Wizard

Defense Synergies 0 16

Valkyrie
Goblin Hut Witch Princess Bandit Electro Wizard Lumberjack
Hog Rider
Goblin Hut
Valkyrie Bandit Electro Wizard Lumberjack
Witch
Valkyrie Bandit Electro Wizard Lumberjack
Princess
Valkyrie Bandit
Bandit
Valkyrie Goblin Hut Witch Princess Electro Wizard Lumberjack
Electro Wizard
Valkyrie Goblin Hut Witch Bandit Lumberjack
Lumberjack
Valkyrie Goblin Hut Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Electro Wizard
Lumberjack Valkyrie Goblin Hut Witch Bandit Electro Wizard
Goblin Hut Witch Lumberjack Valkyrie Bandit Electro Wizard
Goblin Hut Witch Lumberjack Valkyrie Bandit Electro Wizard
Valkyrie Princess Lumberjack
Valkyrie Bandit Electro Wizard Lumberjack
Electro Wizard Goblin Hut Witch Princess
Valkyrie Bandit Electro Wizard
Witch Goblin Hut Princess Lumberjack
Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Goblin Hut Princess Bandit Lumberjack
Goblin Hut Witch Princess Electro Wizard
Goblin Hut Lumberjack Valkyrie Witch Bandit Electro Wizard
Valkyrie Goblin Hut Witch Princess Electro Wizard Lumberjack
Goblin Hut Bandit Electro Wizard Lumberjack
Goblin Hut Bandit Electro Wizard Lumberjack
Valkyrie Goblin Hut Witch Electro Wizard Lumberjack
Valkyrie Goblin Hut Witch Bandit Electro Wizard Lumberjack
Valkyrie Witch Goblin Hut Princess Bandit Electro Wizard Lumberjack
Goblin Hut Electro Wizard Lumberjack
Valkyrie Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblin Hut Witch Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Lumberjack
Bandit Lumberjack Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie Lumberjack Bandit Electro Wizard
Valkyrie Goblin Hut Witch Bandit Lumberjack
Goblin Hut Witch Princess Electro Wizard
Valkyrie Goblin Hut Witch Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie Goblin Hut Witch Bandit
Witch Goblin Hut
Valkyrie Goblin Hut Witch Lumberjack
Valkyrie Electro Wizard
Valkyrie Witch Bandit Lumberjack
Valkyrie Witch Princess
Goblin Hut Witch Electro Wizard Valkyrie Lumberjack
Valkyrie Goblin Hut Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Bandit
Princess Bandit Electro Wizard
Goblin Hut Bandit
Valkyrie
Valkyrie
Witch Princess
Witch Princess
Princess
Bandit
Electro Wizard Lumberjack
Valkyrie Princess Bandit Electro Wizard
Princess
Goblin Hut Princess Bandit
Princess Bandit
Princess Goblin Hut
Goblin Hut Witch Princess Bandit
Goblin Hut Princess Bandit
Princess Bandit Electro Wizard
Valkyrie Witch Princess
Princess
Valkyrie Witch Princess
Witch
Witch Princess Bandit Electro Wizard
Witch Princess Bandit
Bandit
Witch Princess Electro Wizard
Electro Wizard Goblin Hut Witch
Bandit
Princess Electro Wizard
Princess
Electro Wizard Goblin Hut Witch Princess Bandit
Witch Princess Electro Wizard
Valkyrie Princess Electro Wizard Lumberjack
Princess
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Bandit Electro Wizard

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