My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Hogs Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs Balloon Prince Bandit
Giant Snowball
Goblin Gang Minion Horde Royal Hogs Witch Balloon
Zap
Goblin Gang Minion Horde Royal Hogs Witch Balloon Prince Bandit
Barbarian Barrel
Goblin Gang Royal Hogs Witch Bandit
The Log
Goblin Gang Royal Hogs Witch Prince Bandit
Earthquake
Goblin Gang Royal Hogs Witch
Arrows
Goblin Gang Minion Horde Royal Hogs Witch
Royal Delivery
Goblin Gang Minion Horde Royal Hogs Witch Balloon Prince Bandit
Fireball
Goblin Gang Minion Horde Royal Hogs Witch Balloon Bandit
Poison
Goblin Gang Minion Horde Royal Hogs Witch Balloon
Lightning
Witch Balloon Prince Bandit
Rocket
Minion Horde Royal Hogs Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Minion Horde Royal Hogs Witch Balloon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Bandit Minion Horde Royal Hogs

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Balloon Prince Bandit
Minion Horde
Prince
Royal Hogs
Goblin Gang Bandit
Rocket
Witch
Prince Bandit
Balloon
Goblin Gang Bandit
Prince
Goblin Gang Minion Horde Witch
Bandit
Goblin Gang Royal Hogs Witch Balloon

Defense Synergies 0 4

Goblin Gang
Prince Bandit
Minion Horde
Royal Hogs
Rocket
Witch
Prince Bandit
Balloon
Prince
Goblin Gang Witch
Bandit
Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Goblin Gang Witch Prince Bandit
Goblin Gang Minion Horde Rocket Witch Prince Bandit
Minion Horde Witch Prince Goblin Gang Bandit
Rocket Prince
Goblin Gang Bandit
Minion Horde Rocket Goblin Gang Witch
Rocket Bandit
Minion Horde Witch Goblin Gang Prince
Goblin Gang Minion Horde Prince Bandit
Goblin Gang Minion Horde Witch Bandit
Minion Horde Goblin Gang Witch
Minion Horde Prince Goblin Gang Rocket Witch Bandit
Rocket Goblin Gang Minion Horde Witch Prince
Goblin Gang Minion Horde Prince Bandit
Minion Horde Rocket Goblin Gang Prince Bandit
Minion Horde Goblin Gang Witch Prince
Goblin Gang Minion Horde Witch Prince Bandit
Witch Bandit
Prince
Goblin Gang Minion Horde Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince Bandit
Bandit Goblin Gang Rocket Prince
Goblin Gang Bandit Minion Horde Rocket Witch Prince
Goblin Gang Rocket Prince Minion Horde Bandit
Goblin Gang Minion Horde Witch Prince Bandit
Rocket Goblin Gang Minion Horde Witch
Goblin Gang Rocket Prince Minion Horde Witch Bandit
Minion Horde Prince
Minion Horde Rocket Witch Prince Bandit
Witch Goblin Gang Minion Horde
Minion Horde Witch Prince
Rocket Prince
Rocket Prince Goblin Gang Minion Horde Witch Bandit
Minion Horde Witch
Goblin Gang Witch Minion Horde Rocket Prince
Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Bandit
Bandit
Rocket Minion Horde Bandit
Rocket Prince
Rocket Minion Horde
Minion Horde Rocket Witch
Minion Horde Witch
Bandit
Rocket Goblin Gang Minion Horde Prince
Rocket Minion Horde Prince Bandit
Rocket
Rocket Bandit
Minion Horde Rocket Bandit
Prince
Rocket Minion Horde Witch Bandit
Minion Horde Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Prince Bandit
Rocket Witch
Rocket Minion Horde Prince
Rocket
Rocket Prince
Rocket Minion Horde
Witch
Minion Horde Witch
Witch Bandit
Witch Prince Bandit
Rocket Bandit
Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket Bandit
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Goblin Gang Rocket Witch Prince Bandit
Rocket Witch
Goblin Gang Minion Horde Rocket Prince
Rocket
Minion Horde Prince
Goblin Gang Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Prince Bandit

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