My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Witch Prince
Fireball
Goblin Gang Hog Rider Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Hog Rider Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Witch The Log Mega Knight
Goblin Gang
Hog Rider Prince
Hog Rider
Zap Goblin Gang The Log Wizard Witch Prince Mega Knight
Wizard
Hog Rider Prince Mega Knight
Witch
Zap Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Goblin Gang Hog Rider Wizard Witch The Log
The Log
Hog Rider Zap Prince Mega Knight
Mega Knight
Prince Zap Hog Rider Wizard Witch The Log

Defense Synergies 2 13

Zap
Mega Knight Goblin Gang Witch Prince The Log
Goblin Gang
Zap Prince The Log
Hog Rider
Wizard
Prince The Log Mega Knight
Witch
Zap Prince The Log Mega Knight
Prince
The Log Zap Goblin Gang Wizard Witch
The Log
Prince Zap Goblin Gang Wizard Witch Mega Knight
Mega Knight
Zap Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Zap Goblin Gang Witch Prince The Log Mega Knight
Goblin Gang Witch Prince Mega Knight
Witch Prince Goblin Gang Mega Knight
Prince The Log Mega Knight
Goblin Gang The Log Zap Mega Knight
Zap Goblin Gang Wizard Witch
Zap The Log Mega Knight
Witch Goblin Gang Prince
Goblin Gang Prince Mega Knight
Goblin Gang Witch Zap Wizard The Log Mega Knight
Zap Goblin Gang Wizard Witch
Prince Mega Knight Zap Goblin Gang Wizard Witch The Log
Wizard Mega Knight Zap Goblin Gang Witch Prince The Log
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince The Log Mega Knight
Wizard Mega Knight Goblin Gang Witch Prince
Mega Knight Zap Goblin Gang Wizard Witch Prince The Log
Zap Wizard Witch The Log Mega Knight
Prince
Goblin Gang Wizard Mega Knight Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch Prince
Zap Goblin Gang Wizard Prince The Log Mega Knight
Goblin Gang Mega Knight Zap Witch Prince The Log
Goblin Gang Prince Mega Knight Zap The Log
Goblin Gang Witch Prince Mega Knight
Wizard Zap Goblin Gang Witch
Goblin Gang Prince Witch
Mega Knight Prince
Zap Mega Knight Witch Prince The Log
Witch Goblin Gang
Mega Knight Witch Prince
Mega Knight Zap Prince The Log
Prince Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Witch Zap Prince The Log
Mega Knight Zap Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap The Log Mega Knight
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Zap Wizard Prince The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Witch
The Log Zap Wizard Witch
Zap Wizard Witch Prince The Log Mega Knight
Zap The Log
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard The Log Mega Knight
Zap
Prince Mega Knight
Wizard The Log
Zap Goblin Gang Witch Prince
Zap Wizard Witch
The Log
Goblin Gang Wizard Prince Mega Knight
The Log Zap Wizard
Zap
Prince Mega Knight
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch Prince The Log Mega Knight

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