My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Balloon
Giant Snowball
Bats Archers Goblin Gang Witch Balloon
Zap
Bats Archers Goblin Gang Witch Balloon
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Witch
The Log
Archers Goblin Gang Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Bats Archers Goblin Gang Witch
Royal Delivery
Bats Archers Goblin Gang Valkyrie Wizard Witch Balloon
Fireball
Archers Goblin Gang Wizard Witch Balloon
Poison
Bats Archers Goblin Gang Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Tornado Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon
Archers
Valkyrie Balloon
Goblin Gang
Valkyrie Balloon
Valkyrie
Bats Archers Balloon Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie Balloon
Tornado
Wizard Valkyrie Witch Balloon
Witch
Valkyrie Tornado
Balloon
Bats Valkyrie Archers Goblin Gang Wizard Tornado

Defense Synergies 2 9

Bats
Valkyrie
Archers
Valkyrie Goblin Gang Tornado Witch
Goblin Gang
Archers Valkyrie
Valkyrie
Archers Bats Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie
Tornado
Wizard Archers Valkyrie Witch
Witch
Archers Valkyrie Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Goblin Gang Valkyrie Witch
Goblin Gang Tornado Witch Bats Archers Valkyrie
Witch Bats Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Bats Archers Valkyrie
Bats Tornado Archers Goblin Gang Wizard Witch
Valkyrie
Witch Goblin Gang Tornado
Goblin Gang Tornado Archers Valkyrie
Bats Archers Goblin Gang Valkyrie Witch Wizard Tornado
Bats Archers Goblin Gang Wizard Tornado Witch
Bats Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Bats Goblin Gang Tornado Witch
Goblin Gang
Tornado Goblin Gang
Wizard Bats Goblin Gang Valkyrie Tornado Witch
Bats Archers Goblin Gang Valkyrie Wizard Tornado Witch
Valkyrie Wizard Tornado Witch Bats Archers
Tornado
Goblin Gang Valkyrie Wizard Bats Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Witch
Archers Goblin Gang Valkyrie Wizard
Goblin Gang Bats Valkyrie Witch
Goblin Gang Valkyrie Bats Tornado
Goblin Gang Valkyrie Witch
Wizard Bats Archers Goblin Gang Tornado Witch
Goblin Gang Bats Archers Valkyrie Witch
Valkyrie
Bats Valkyrie Tornado Witch
Witch Goblin Gang
Bats Valkyrie Witch
Valkyrie Tornado
Goblin Gang Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch
Goblin Gang Witch Bats Archers Valkyrie Tornado
Bats Valkyrie Archers Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie
Wizard Valkyrie
Wizard Bats Tornado Witch
Archers Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Bats Goblin Gang Tornado
Valkyrie Wizard Tornado
Archers Wizard Tornado
Wizard Witch
Wizard
Tornado
Bats
Archers Wizard
Valkyrie Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Bats Archers Wizard Tornado Witch
Bats Wizard Witch
Wizard
Wizard
Bats Archers Goblin Gang Witch
Archers Wizard Tornado Witch
Goblin Gang Valkyrie Wizard
Wizard
Tornado
Bats Goblin Gang Tornado Witch
Bats Tornado Witch
Tornado Witch

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