My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince Giant Skeleton
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Inferno Tower Witch Prince
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Elite Barbarians Witch Prince Giant Skeleton
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch Prince Giant Skeleton
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Witch
Poison
Minion Horde Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch Prince
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minion Horde Inferno Tower Wizard Witch Prince Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Minion Horde Inferno Tower Wizard Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince Giant Skeleton
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Prince Giant Skeleton Mega Knight
Witch
Prince Giant Skeleton Mega Knight
Prince
Mega Knight Minion Horde Wizard Witch
Giant Skeleton
Minion Horde Wizard Witch
Mega Knight
Minion Horde Prince Elite Barbarians Wizard Witch

Defense Synergies 0 11

Minion Horde
Inferno Tower
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Minion Horde Prince Mega Knight
Wizard
Elite Barbarians Prince Giant Skeleton Mega Knight
Witch
Prince Giant Skeleton Mega Knight
Prince
Inferno Tower Wizard Witch
Giant Skeleton
Wizard Witch
Mega Knight
Elite Barbarians Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Witch Prince Mega Knight
Minion Horde Inferno Tower Witch Prince Mega Knight Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Inferno Tower Witch Prince Mega Knight
Elite Barbarians Prince Giant Skeleton Mega Knight
Mega Knight
Minion Horde Inferno Tower Wizard Witch
Inferno Tower Giant Skeleton Mega Knight
Minion Horde Inferno Tower Witch Elite Barbarians Prince
Elite Barbarians Minion Horde Inferno Tower Prince Giant Skeleton Mega Knight
Minion Horde Witch Wizard Giant Skeleton Mega Knight
Minion Horde Inferno Tower Wizard Witch
Minion Horde Inferno Tower Prince Mega Knight Elite Barbarians Wizard Witch Giant Skeleton
Wizard Mega Knight Minion Horde Witch Prince
Elite Barbarians Inferno Tower Minion Horde Prince Mega Knight
Minion Horde Inferno Tower Elite Barbarians Prince Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Inferno Tower Witch Prince
Mega Knight Minion Horde Elite Barbarians Wizard Witch Prince
Wizard Witch Giant Skeleton Mega Knight
Elite Barbarians Inferno Tower Prince
Wizard Mega Knight Minion Horde Elite Barbarians Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch Prince Giant Skeleton
Elite Barbarians Wizard Prince Mega Knight
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Inferno Tower Witch Prince
Prince Giant Skeleton Mega Knight Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Elite Barbarians Witch Prince Mega Knight
Wizard Minion Horde Witch
Prince Minion Horde Elite Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Minion Horde Elite Barbarians Prince
Minion Horde Giant Skeleton Mega Knight Elite Barbarians Inferno Tower Witch Prince
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Inferno Tower Witch Prince Giant Skeleton
Mega Knight Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Mega Knight Minion Horde Inferno Tower Wizard Witch
Wizard Minion Horde Witch Mega Knight
Elite Barbarians Inferno Tower Witch Minion Horde Prince Giant Skeleton
Mega Knight Minion Horde Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Prince Giant Skeleton
Wizard Minion Horde Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Wizard Prince
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Prince Mega Knight
Wizard Witch Mega Knight
Minion Horde Prince Giant Skeleton Mega Knight
Wizard
Prince
Minion Horde
Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Prince Mega Knight
Elite Barbarians Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Prince Giant Skeleton Mega Knight
Wizard
Minion Horde Witch Prince
Wizard Witch
Minion Horde Wizard Prince Mega Knight
Wizard
Giant Skeleton
Minion Horde Elite Barbarians Prince Mega Knight
Minion Horde Elite Barbarians Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton Mega Knight

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