My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Elixir Collector Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant
Giant Snowball
Minions Battle Ram Witch Lumberjack
Zap
Minions Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Lumberjack
The Log
Battle Ram Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Minions Witch
Royal Delivery
Minions Battle Ram Witch Lumberjack
Fireball
Minions Battle Ram Elixir Collector Witch Lumberjack
Poison
Minions Elixir Collector Witch
Lightning
Battle Ram Elixir Collector Witch Lumberjack
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Battle Ram Lumberjack Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Minions Witch The Log Lumberjack
Minions
Giant Zap Battle Ram Lumberjack
Battle Ram
Zap The Log Minions Witch Lumberjack
Giant
Zap Minions Witch The Log Lumberjack
Elixir Collector
Witch
Zap Battle Ram Giant Lumberjack
The Log
Battle Ram Zap Giant Lumberjack
Lumberjack
Zap Minions Battle Ram Giant Witch The Log

Defense Synergies 0 9

Zap
Minions Witch The Log Lumberjack
Minions
Zap The Log Lumberjack
Battle Ram
Giant
Elixir Collector
Witch
Zap The Log Lumberjack
The Log
Zap Minions Witch Lumberjack
Lumberjack
Zap Minions Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Lumberjack Zap Minions Witch The Log
Witch Lumberjack Minions
Witch Lumberjack Minions
The Log Lumberjack
The Log Zap Minions Lumberjack
Minions Zap Witch
Zap The Log
Witch Minions Lumberjack
Lumberjack
Minions Witch Zap The Log Lumberjack
Minions Zap Witch
Lumberjack Zap Minions Witch The Log
Zap Minions Witch The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Minions Witch Lumberjack
Zap Minions Witch The Log Lumberjack
Zap Witch The Log Minions Lumberjack
Lumberjack
Minions Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap The Log Lumberjack
Lumberjack Zap Minions Witch The Log
Lumberjack Zap The Log
Witch Lumberjack
Zap Minions Witch
Minions Witch Lumberjack
Lumberjack
Zap Minions Witch The Log
Witch
Minions Witch Lumberjack
Zap The Log
Witch Lumberjack
Witch
Witch Zap Minions The Log Lumberjack
Minions Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Minions Witch
Witch The Log
The Log Zap
The Log Zap
Minions Lumberjack
Zap The Log
Zap
The Log
Minions
Zap The Log
Zap Witch The Log
The Log
Minions
Zap The Log
Zap Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Minions Witch
Zap The Log
Zap
The Log
Zap Minions Witch
Zap Witch
The Log
Lumberjack
The Log Zap
Zap
Zap Minions Witch The Log
Zap Witch
Zap Witch The Log

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