My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Minion Horde Musketeer Witch
Zap
Bomber Minion Horde Witch
Barbarian Barrel
Bomber Musketeer Witch Electro Wizard
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Musketeer Witch Electro Wizard
Fireball
Bomber Minion Horde Musketeer Witch Electro Wizard
Poison
Bomber Minion Horde Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Musketeer Electro Wizard Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Rage Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Giant Electro Wizard Bomber Minion Horde Musketeer Witch
Minion Horde
Rage Zap Giant
Musketeer
Giant Zap
Giant
Bomber Zap Musketeer Rage Minion Horde Witch Electro Wizard
Rage
Minion Horde Giant Witch Electro Wizard
Witch
Rage Zap Giant
Electro Wizard
Zap Giant Rage

Defense Synergies 1 7

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Minion Horde Musketeer Witch
Minion Horde
Zap
Musketeer
Zap Electro Wizard
Giant
Rage
Witch
Zap Electro Wizard
Electro Wizard
Zap Bomber Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Musketeer Electro Wizard
Minion Horde Bomber Zap Musketeer Witch Electro Wizard
Minion Horde Witch Bomber Musketeer Electro Wizard
Minion Horde Witch Bomber Musketeer Electro Wizard
Bomber
Bomber Zap Musketeer Electro Wizard
Minion Horde Musketeer Electro Wizard Zap Witch
Zap Musketeer Electro Wizard
Minion Horde Witch Musketeer
Bomber Minion Horde Musketeer Electro Wizard
Minion Horde Witch Electro Wizard Bomber Zap Musketeer
Minion Horde Musketeer Zap Witch Electro Wizard
Minion Horde Bomber Zap Musketeer Witch Electro Wizard
Bomber Zap Minion Horde Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard
Minion Horde Bomber Musketeer Witch Electro Wizard
Bomber Zap Minion Horde Musketeer Witch Electro Wizard
Zap Witch Bomber Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Minion Horde Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Bomber Zap Musketeer
Zap Minion Horde Musketeer Witch Electro Wizard
Zap Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch Electro Wizard
Minion Horde Musketeer Witch Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Witch
Witch Minion Horde Musketeer
Minion Horde Musketeer Witch
Zap Electro Wizard
Minion Horde Witch
Bomber Minion Horde Musketeer Witch
Witch Electro Wizard Bomber Zap Minion Horde Musketeer
Bomber Zap Minion Horde Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer Electro Wizard
Minion Horde
Musketeer
Bomber Zap Minion Horde
Zap Minion Horde Musketeer Witch
Bomber Minion Horde Musketeer Witch
Zap
Zap
Minion Horde Musketeer Electro Wizard
Zap Minion Horde Musketeer Electro Wizard
Zap Musketeer
Musketeer
Minion Horde Musketeer
Zap Musketeer
Bomber Zap Minion Horde Musketeer Witch
Minion Horde Musketeer
Bomber Minion Horde
Bomber Zap Musketeer Electro Wizard
Bomber Zap Witch
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Bomber Witch
Minion Horde Witch
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Minion Horde Musketeer Witch Electro Wizard
Zap Electro Wizard Minion Horde Musketeer Witch
Minion Horde
Bomber Zap Minion Horde Musketeer
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Musketeer Witch
Zap Musketeer Witch Electro Wizard
Minion Horde Musketeer Electro Wizard
Bomber Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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