My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Witch Lumberjack Graveyard
Zap
Inferno Tower Witch Graveyard
Barbarian Barrel
Inferno Tower Witch Electro Wizard Lumberjack Graveyard
The Log
Witch Lumberjack Graveyard
Earthquake
Inferno Tower Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Witch Electro Wizard Lumberjack Graveyard
Fireball
Inferno Tower Witch Electro Wizard Lumberjack
Poison
Inferno Tower Witch Electro Wizard Graveyard
Lightning
Inferno Tower Witch Electro Wizard Lumberjack
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Lumberjack Giant Inferno Tower Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Lumberjack

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Graveyard Witch Lumberjack
Fireball
Zap Graveyard Giant Electro Wizard
Giant
Zap Graveyard Fireball Witch Electro Wizard Lumberjack
Inferno Tower
Witch
Zap Giant Lumberjack Graveyard
Electro Wizard
Zap Graveyard Fireball Giant Lumberjack
Lumberjack
Zap Giant Witch Electro Wizard Graveyard
Graveyard
Zap Fireball Giant Electro Wizard Witch Lumberjack

Defense Synergies 3 10

Zap
Fireball Electro Wizard Inferno Tower Witch Lumberjack
Fireball
Zap Inferno Tower Electro Wizard Lumberjack
Giant
Inferno Tower
Electro Wizard Zap Fireball Lumberjack
Witch
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Inferno Tower Fireball Witch Lumberjack
Lumberjack
Zap Fireball Inferno Tower Witch Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Lumberjack Zap Witch Electro Wizard
Inferno Tower Witch Lumberjack Electro Wizard
Inferno Tower Witch Lumberjack Electro Wizard
Fireball Lumberjack
Fireball Zap Electro Wizard Lumberjack
Inferno Tower Electro Wizard Zap Fireball Witch
Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Witch Lumberjack
Inferno Tower Electro Wizard Lumberjack
Witch Electro Wizard Zap Fireball Lumberjack
Inferno Tower Zap Fireball Witch Electro Wizard
Inferno Tower Lumberjack Zap Fireball Witch Electro Wizard
Fireball Zap Witch Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Fireball Electro Wizard Lumberjack
Fireball Inferno Tower Witch Electro Wizard Lumberjack
Fireball Zap Witch Electro Wizard Lumberjack
Zap Witch Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Zap Lumberjack
Lumberjack Zap Inferno Tower Witch Electro Wizard
Lumberjack Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Witch Lumberjack
Fireball Zap Witch Electro Wizard
Fireball Inferno Tower Witch Electro Wizard Lumberjack
Inferno Tower Lumberjack
Zap Electro Wizard Fireball Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch Lumberjack
Zap Fireball Electro Wizard
Fireball Inferno Tower Witch Lumberjack
Fireball Witch
Inferno Tower Witch Electro Wizard Zap Fireball Lumberjack
Zap Fireball Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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