My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant
Giant Snowball
Goblin Gang Barbarians Musketeer Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Musketeer Witch
The Log
Goblin Gang Barbarians Musketeer Hog Rider Witch
Earthquake
Goblin Gang Barbarians Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Witch
Fireball
Goblin Gang Barbarians Musketeer Hog Rider Witch
Poison
Goblin Gang Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Musketeer Hog Rider Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant
Barbarians
Hog Rider
Fireball
Hog Rider Giant The Log
Musketeer
Hog Rider Giant The Log
Hog Rider
Goblin Gang Fireball Musketeer The Log Barbarians Giant Witch
Giant
Musketeer Goblin Gang Fireball Hog Rider Witch The Log
Witch
Hog Rider Giant
The Log
Hog Rider Fireball Musketeer Giant

Defense Synergies 3 4

Goblin Gang
Musketeer Barbarians The Log
Barbarians
Goblin Gang
Fireball
The Log Musketeer
Musketeer
Goblin Gang The Log Fireball
Hog Rider
Giant
Witch
The Log
The Log
Fireball Musketeer Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Goblin Gang Musketeer Witch The Log
Goblin Gang Barbarians Witch Musketeer
Barbarians Witch Goblin Gang Musketeer
Barbarians Fireball The Log
Goblin Gang Fireball The Log Musketeer
Musketeer Goblin Gang Fireball Witch
Barbarians Fireball Musketeer The Log
Barbarians Witch Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer
Goblin Gang Barbarians Witch Fireball Musketeer The Log
Musketeer Goblin Gang Fireball Witch
Barbarians Goblin Gang Fireball Musketeer Witch The Log
Fireball Goblin Gang Barbarians Witch The Log
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball The Log
Barbarians Goblin Gang Fireball Musketeer Witch
Fireball Goblin Gang Barbarians Musketeer Witch The Log
Witch The Log Barbarians Fireball Musketeer
Barbarians Musketeer
Goblin Gang Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Witch
Fireball Goblin Gang Musketeer The Log
Goblin Gang Barbarians Musketeer Witch The Log
Goblin Gang Barbarians Fireball Musketeer The Log
Barbarians Goblin Gang Musketeer Witch
Fireball Goblin Gang Musketeer Witch
Goblin Gang Barbarians Fireball Musketeer Witch
Barbarians
Barbarians Fireball Witch The Log
Witch Goblin Gang Barbarians Musketeer
Barbarians Musketeer Witch
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Witch
Barbarians Fireball Musketeer Witch
Goblin Gang Barbarians Witch Fireball Musketeer The Log
Barbarians Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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