My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Witch
Fireball
Goblin Gang Skeleton Army Baby Dragon Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Fireball Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Baby Dragon Witch The Log
Goblin Gang
Giant Baby Dragon
Fireball
Zap Giant Baby Dragon The Log
Giant
Zap Goblin Gang Fireball Baby Dragon Witch The Log
Skeleton Army
Baby Dragon
Zap Goblin Gang Fireball Giant Witch
Witch
Zap Giant Baby Dragon
The Log
Zap Fireball Giant

Defense Synergies 2 11

Zap
Fireball Goblin Gang Skeleton Army Baby Dragon Witch The Log
Goblin Gang
Zap Skeleton Army The Log
Fireball
Zap The Log
Giant
Skeleton Army
Zap Goblin Gang The Log
Baby Dragon
Zap Witch The Log
Witch
Zap Baby Dragon The Log
The Log
Fireball Zap Goblin Gang Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon The Log
Skeleton Army Zap Goblin Gang Witch The Log
Goblin Gang Skeleton Army Witch
Skeleton Army Witch Goblin Gang
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Zap Baby Dragon
Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Baby Dragon The Log
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch Zap Fireball Baby Dragon The Log
Zap Goblin Gang Fireball Baby Dragon Witch
Skeleton Army Zap Goblin Gang Fireball Witch The Log
Fireball Skeleton Army Zap Goblin Gang Baby Dragon Witch The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball The Log
Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Goblin Gang Skeleton Army Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Fireball
Goblin Gang Skeleton Army Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch
Fireball Zap Goblin Gang Baby Dragon The Log
Goblin Gang Skeleton Army Zap Witch The Log
Goblin Gang Skeleton Army Zap Fireball The Log
Goblin Gang Skeleton Army Witch
Fireball Zap Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Fireball Witch
Skeleton Army
Zap Fireball Skeleton Army Baby Dragon Witch The Log
Witch Goblin Gang Skeleton Army
Witch
Skeleton Army Zap Fireball The Log
Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Goblin Gang Skeleton Army Witch Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon Witch
Witch
Fireball The Log Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Baby Dragon Witch
The Log Fireball
Fireball Goblin Gang Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Witch The Log
Zap Fireball Witch
Zap Fireball Baby Dragon Witch The Log

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