My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Fire Spirit Barbarians Minion Horde Musketeer Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Barbarians Musketeer Wizard Witch
The Log
Fire Spirit Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Barbarians Minion Horde Musketeer Wizard Witch
Fireball
Barbarians Minion Horde Musketeer Wizard Witch
Poison
Barbarians Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Barbarians Minion Horde Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Musketeer Barbarians Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Rage Musketeer Barbarians

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Barbarians
Minion Horde
Rage Giant
Musketeer
Giant
Giant
Musketeer Rage Fire Spirit Minion Horde Wizard Witch
Wizard
Giant Rage
Rage
Minion Horde Giant Witch Wizard
Witch
Rage Giant

Defense Synergies 0 1

Fire Spirit
Barbarians
Minion Horde
Minion Horde
Barbarians
Musketeer
Giant
Wizard
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard
Barbarians Minion Horde Musketeer Witch
Barbarians Minion Horde Witch Fire Spirit Musketeer
Barbarians Minion Horde Witch Musketeer
Barbarians
Fire Spirit Musketeer
Minion Horde Musketeer Fire Spirit Wizard Witch
Barbarians Musketeer
Barbarians Minion Horde Witch Musketeer
Fire Spirit Barbarians Minion Horde Musketeer
Barbarians Minion Horde Witch Musketeer Wizard
Minion Horde Musketeer Wizard Witch
Barbarians Minion Horde Fire Spirit Musketeer Wizard Witch
Fire Spirit Wizard Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Musketeer Witch
Fire Spirit Barbarians Minion Horde Musketeer Wizard Witch
Wizard Witch Fire Spirit Barbarians Musketeer
Barbarians Musketeer
Wizard Fire Spirit Barbarians Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Musketeer Wizard
Barbarians Minion Horde Musketeer Witch
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Witch
Fire Spirit Wizard Minion Horde Musketeer Witch
Barbarians Minion Horde Musketeer Witch
Barbarians Minion Horde
Minion Horde Barbarians Witch
Witch Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Witch
Barbarians
Barbarians Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Musketeer Witch
Barbarians Witch Minion Horde Musketeer
Barbarians Minion Horde Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Musketeer
Minion Horde
Barbarians Musketeer
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Minion Horde Musketeer Witch
Fire Spirit Minion Horde Musketeer Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde Musketeer
Minion Horde Musketeer Wizard
Fire Spirit Musketeer Wizard
Fire Spirit Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard
Minion Horde
Fire Spirit Musketeer Wizard
Fire Spirit Wizard Witch
Minion Horde Musketeer
Wizard
Musketeer
Barbarians Minion Horde Musketeer
Fire Spirit Wizard Witch
Minion Horde Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Fire Spirit Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Barbarians Musketeer Witch
Fire Spirit Musketeer Wizard Witch
Minion Horde Musketeer Wizard
Musketeer Wizard
Minion Horde Musketeer
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch

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