My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Mega Minion Witch
Zap
Fire Spirit Archers Witch
Barbarian Barrel
Fire Spirit Archers Witch
The Log
Fire Spirit Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Mega Minion Mini P.E.K.K.A Witch
Fireball
Archers Mega Minion Witch
Poison
Archers Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Mega Minion Mini P.E.K.K.A Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Mini P.E.K.K.A Giant
Archers
Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Fire Spirit Arrows Poison
Mini P.E.K.K.A
Giant Fire Spirit Archers Arrows
Giant
Arrows Mega Minion Mini P.E.K.K.A Poison Fire Spirit Archers Witch
Poison
Giant Mega Minion
Witch
Giant

Defense Synergies 0 8

Fire Spirit
Mini P.E.K.K.A
Archers
Mega Minion Mini P.E.K.K.A Witch
Arrows
Mega Minion Mini P.E.K.K.A
Mega Minion
Archers Arrows Witch
Mini P.E.K.K.A
Fire Spirit Archers Arrows Witch
Giant
Poison
Witch
Archers Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Mini P.E.K.K.A Mega Minion Witch
Mini P.E.K.K.A Witch Fire Spirit Archers Mega Minion
Mini P.E.K.K.A Witch Mega Minion
Arrows Mini P.E.K.K.A Poison
Arrows Fire Spirit Archers Mega Minion
Mega Minion Fire Spirit Archers Arrows Poison Witch
Arrows Poison
Mini P.E.K.K.A Witch
Fire Spirit Archers Mini P.E.K.K.A
Archers Poison Witch Arrows Mega Minion
Arrows Mega Minion Archers Poison Witch
Mini P.E.K.K.A Fire Spirit Witch
Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison Witch
Fire Spirit Arrows Archers Mega Minion Witch
Arrows Poison Witch Fire Spirit Archers Mega Minion
Mini P.E.K.K.A
Fire Spirit Archers Arrows Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch
Poison Archers Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Fire Spirit Arrows Poison Archers Witch
Mini P.E.K.K.A Archers Mega Minion Witch
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Poison Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Arrows Poison
Mini P.E.K.K.A Witch
Archers Witch
Witch Archers Mega Minion Mini P.E.K.K.A Poison
Arrows Poison Archers Mega Minion Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Mega Minion Witch
Fire Spirit Archers Arrows Poison Witch
Arrows Poison Fire Spirit
Arrows Poison
Fire Spirit Mini P.E.K.K.A Poison
Poison Arrows
Poison Fire Spirit Archers Arrows
Poison Fire Spirit
Arrows Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Mini P.E.K.K.A
Fire Spirit Archers Arrows Mega Minion Mini P.E.K.K.A Poison
Fire Spirit Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit Witch
Mega Minion Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Fire Spirit Archers Arrows Witch
Mega Minion Poison Witch
Mega Minion Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Arrows Poison
Fire Spirit Archers Witch
Poison Fire Spirit Archers Arrows Mega Minion Witch
Arrows
Poison Mega Minion Mini P.E.K.K.A
Arrows Poison
Arrows Poison
Mega Minion
Poison Witch
Poison Witch
Poison Witch

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