My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Barbarians Mega Minion Witch Lumberjack
Zap
Archers Witch
Barbarian Barrel
Archers Barbarians Witch Lumberjack
The Log
Archers Barbarians Witch Lumberjack
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Mega Minion Witch Lumberjack
Fireball
Archers Barbarians Mega Minion Witch Lumberjack
Poison
Archers Barbarians Mega Minion Witch
Lightning
Mega Minion Witch Lumberjack
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Fireball Lumberjack Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Mega Minion Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Lumberjack
Barbarians
Mega Minion
Giant Fireball
Fireball
Mega Minion Giant The Log
Giant
Mega Minion Archers Fireball Witch The Log Lumberjack
Witch
Giant Lumberjack
The Log
Fireball Giant Lumberjack
Lumberjack
Archers Giant Witch The Log

Defense Synergies 1 11

Archers
Mega Minion Witch The Log Lumberjack
Barbarians
Mega Minion
Archers Witch The Log Lumberjack
Fireball
The Log Lumberjack
Giant
Witch
Archers Mega Minion The Log Lumberjack
The Log
Fireball Archers Mega Minion Witch Lumberjack
Lumberjack
Archers Mega Minion Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Barbarians Lumberjack Mega Minion Witch The Log
Barbarians Witch Lumberjack Archers Mega Minion
Barbarians Witch Lumberjack Mega Minion
Barbarians Fireball The Log Lumberjack
Fireball The Log Archers Mega Minion Lumberjack
Mega Minion Archers Fireball Witch
Barbarians Fireball The Log
Barbarians Witch Lumberjack
Archers Barbarians Lumberjack
Archers Barbarians Witch Mega Minion Fireball The Log Lumberjack
Mega Minion Archers Fireball Witch
Barbarians Lumberjack Fireball Witch The Log
Fireball Barbarians Mega Minion Witch The Log Lumberjack
Barbarians Lumberjack
Barbarians Fireball The Log Lumberjack
Barbarians Fireball Witch Lumberjack
Fireball Archers Barbarians Mega Minion Witch The Log Lumberjack
Witch The Log Archers Barbarians Mega Minion Fireball Lumberjack
Barbarians Lumberjack
Archers Barbarians Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Archers Fireball Witch
Fireball Archers Mega Minion The Log Lumberjack
Barbarians Lumberjack Witch The Log
Lumberjack Barbarians Fireball The Log
Barbarians Witch Lumberjack
Fireball Archers Witch
Archers Barbarians Mega Minion Fireball Witch Lumberjack
Barbarians Lumberjack
Barbarians Mega Minion Fireball Witch The Log
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch Lumberjack
Barbarians Fireball The Log
Barbarians Fireball Witch Lumberjack
Archers Barbarians Fireball Witch
Barbarians Witch Archers Mega Minion Fireball The Log Lumberjack
Archers Barbarians Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Mega Minion Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Mega Minion Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Barbarians Fireball Witch
Fireball Archers Mega Minion Witch
The Log Fireball
Fireball Mega Minion Lumberjack
The Log Fireball
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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