My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Elixir Collector Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Barbarians Musketeer Furnace Witch
Zap
Furnace Witch Prince
Barbarian Barrel
Barbarians Musketeer Furnace Witch
The Log
Barbarians Musketeer Furnace Witch Prince
Earthquake
Barbarians Furnace Elixir Collector Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Musketeer Witch Prince
Fireball
Barbarians Musketeer Furnace Elixir Collector Witch
Poison
Barbarians Musketeer Furnace Elixir Collector Witch
Lightning
Musketeer Furnace Elixir Collector Witch Prince
Rocket
Barbarians Musketeer Furnace Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Furnace Barbarians Giant Witch Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Musketeer Furnace Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince
Barbarians
Musketeer
Giant Prince
Furnace
Giant Prince
Giant
Arrows Musketeer Prince Furnace Witch
Elixir Collector
Witch
Giant Prince
Prince
Giant Arrows Musketeer Furnace Witch

Defense Synergies 0 7

Arrows
Barbarians Furnace Prince
Barbarians
Arrows Furnace
Musketeer
Furnace
Furnace
Arrows Barbarians Musketeer Prince
Giant
Elixir Collector
Witch
Prince
Prince
Arrows Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Musketeer Furnace Witch Prince
Barbarians Furnace Witch Prince Musketeer
Barbarians Witch Prince Musketeer Furnace
Arrows Barbarians Prince
Arrows Musketeer Furnace
Musketeer Furnace Arrows Witch
Arrows Barbarians Musketeer
Barbarians Witch Musketeer Furnace Prince
Barbarians Musketeer Prince
Barbarians Witch Arrows Musketeer Furnace
Arrows Musketeer Furnace Witch
Barbarians Furnace Prince Musketeer Witch
Arrows Barbarians Furnace Witch Prince
Barbarians Furnace Prince
Barbarians Furnace Prince
Barbarians Arrows Musketeer Furnace Witch Prince
Arrows Barbarians Musketeer Furnace Witch Prince
Arrows Furnace Witch Barbarians Musketeer
Barbarians Musketeer Prince
Arrows Barbarians Musketeer Furnace Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Witch Prince
Arrows Musketeer Prince
Barbarians Musketeer Furnace Witch Prince
Prince Barbarians Musketeer
Barbarians Musketeer Witch Prince
Arrows Furnace Musketeer Witch
Prince Barbarians Musketeer Furnace Witch
Barbarians Prince
Barbarians Witch Prince
Witch Barbarians Musketeer
Barbarians Musketeer Witch Prince
Arrows Barbarians Prince
Barbarians Prince Witch
Barbarians Musketeer Furnace Witch
Barbarians Witch Musketeer Furnace Prince
Arrows Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Prince
Arrows Furnace
Arrows Musketeer Furnace Witch
Arrows Musketeer Furnace Witch
Arrows
Arrows
Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Furnace Prince
Arrows Musketeer Furnace Witch
Arrows Musketeer Furnace
Arrows
Arrows Musketeer Prince
Arrows Witch
Musketeer Prince
Arrows
Musketeer Prince
Arrows Barbarians Musketeer
Arrows Furnace Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Prince
Arrows Musketeer
Arrows Musketeer Furnace Witch
Musketeer Witch
Arrows Musketeer
Arrows
Prince
Arrows
Barbarians Musketeer Witch Prince
Arrows Musketeer Witch
Arrows
Musketeer Prince
Arrows Musketeer
Arrows
Musketeer Prince
Musketeer Witch
Musketeer Witch
Musketeer Witch Prince

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