My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Minion Horde Witch Balloon Lumberjack
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Elite Barbarians Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Witch Balloon Lumberjack
Fireball
Minion Horde Elite Barbarians Witch Balloon Lumberjack
Poison
Minion Horde Witch Balloon
Lightning
Elite Barbarians Witch Balloon Lumberjack
Rocket
Minion Horde Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Lumberjack Minion Horde Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Lumberjack

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Balloon Minion Horde Witch Lumberjack
Arrows
Zap Elite Barbarians Fireball Balloon Lumberjack
Minion Horde
Zap Lumberjack
Elite Barbarians
Zap Arrows Fireball Lumberjack
Fireball
Zap Arrows Elite Barbarians
Witch
Zap Lumberjack
Balloon
Zap Arrows Lumberjack
Lumberjack
Balloon Zap Arrows Minion Horde Elite Barbarians Witch

Defense Synergies 1 9

Zap
Fireball Arrows Minion Horde Elite Barbarians Witch Lumberjack
Arrows
Zap Fireball Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap
Fireball
Zap Arrows Lumberjack
Witch
Zap Lumberjack
Balloon
Lumberjack
Zap Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Elite Barbarians Lumberjack Zap Witch
Minion Horde Witch Lumberjack Elite Barbarians
Minion Horde Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians Fireball Lumberjack
Arrows Fireball Zap Lumberjack
Minion Horde Zap Arrows Fireball Witch
Zap Arrows Fireball
Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Witch Zap Arrows Fireball Lumberjack
Arrows Minion Horde Zap Fireball Witch
Minion Horde Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Minion Horde Witch Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Zap Elite Barbarians Fireball Lumberjack
Minion Horde Arrows Elite Barbarians Fireball Witch Lumberjack
Arrows Fireball Zap Minion Horde Elite Barbarians Witch Lumberjack
Zap Arrows Witch Fireball Lumberjack
Elite Barbarians Lumberjack
Arrows Minion Horde Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Elite Barbarians Lumberjack
Lumberjack Zap Minion Horde Elite Barbarians Witch
Lumberjack Zap Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Witch Lumberjack
Arrows Fireball Zap Minion Horde Witch
Minion Horde Elite Barbarians Fireball Witch Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Elite Barbarians Fireball Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch Lumberjack
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Witch Lumberjack
Minion Horde Fireball Witch
Elite Barbarians Witch Zap Minion Horde Fireball Lumberjack
Arrows Zap Minion Horde Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball Zap
Arrows Fireball Zap
Minion Horde Elite Barbarians Fireball Lumberjack
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball Witch
Minion Horde Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Fireball Witch
Zap Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Minion Horde Lumberjack
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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