My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Bomb Tower Witch Ice Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Ice Wizard Lumberjack
Fireball
Bomb Tower Witch Ice Wizard Lumberjack
Poison
Bomb Tower Witch Ice Wizard
Lightning
Valkyrie Bomb Tower Witch Ice Wizard Lumberjack
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Bomb Tower Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Valkyrie Bomb Tower Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Valkyrie Witch Ice Wizard Lumberjack
Fireball
Zap Tornado
Valkyrie
Lumberjack Zap Tornado Witch
Bomb Tower
Tornado
Zap Fireball Valkyrie Witch Ice Wizard
Witch
Zap Valkyrie Tornado Lumberjack
Ice Wizard
Zap Tornado Lumberjack
Lumberjack
Valkyrie Zap Witch Ice Wizard

Defense Synergies 5 19

Zap
Fireball Bomb Tower Valkyrie Tornado Witch Ice Wizard Lumberjack
Fireball
Zap Tornado Valkyrie Bomb Tower Ice Wizard Lumberjack
Valkyrie
Zap Fireball Bomb Tower Tornado Witch Ice Wizard Lumberjack
Bomb Tower
Zap Tornado Fireball Valkyrie Ice Wizard
Tornado
Fireball Bomb Tower Ice Wizard Zap Valkyrie Witch
Witch
Zap Valkyrie Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Zap Fireball Valkyrie Bomb Tower Witch Lumberjack
Lumberjack
Zap Fireball Valkyrie Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Bomb Tower Lumberjack Zap Valkyrie Witch Ice Wizard
Bomb Tower Tornado Witch Lumberjack Valkyrie Ice Wizard
Bomb Tower Witch Lumberjack Valkyrie Ice Wizard
Fireball Valkyrie Bomb Tower Tornado Lumberjack
Fireball Tornado Zap Valkyrie Bomb Tower Ice Wizard Lumberjack
Tornado Zap Fireball Bomb Tower Witch Ice Wizard
Zap Fireball Valkyrie Bomb Tower
Witch Bomb Tower Tornado Ice Wizard Lumberjack
Tornado Valkyrie Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Zap Fireball Bomb Tower Tornado Lumberjack
Zap Fireball Tornado Witch Ice Wizard
Bomb Tower Lumberjack Zap Fireball Valkyrie Witch Ice Wizard
Fireball Valkyrie Bomb Tower Zap Tornado Witch Lumberjack
Bomb Tower Lumberjack
Bomb Tower Tornado Zap Fireball Lumberjack
Bomb Tower Fireball Valkyrie Tornado Witch Lumberjack
Fireball Bomb Tower Zap Valkyrie Tornado Witch Ice Wizard Lumberjack
Zap Valkyrie Bomb Tower Tornado Witch Fireball Ice Wizard Lumberjack
Bomb Tower Tornado Lumberjack
Valkyrie Fireball Bomb Tower Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Witch
Fireball Zap Valkyrie Bomb Tower Lumberjack
Lumberjack Zap Valkyrie Bomb Tower Witch
Valkyrie Lumberjack Zap Fireball Tornado
Valkyrie Witch Lumberjack
Fireball Zap Bomb Tower Tornado Witch Ice Wizard
Fireball Valkyrie Bomb Tower Witch Ice Wizard Lumberjack
Valkyrie Bomb Tower Lumberjack
Zap Fireball Valkyrie Bomb Tower Tornado Witch
Witch
Valkyrie Bomb Tower Witch Lumberjack
Zap Fireball Valkyrie Tornado
Fireball Valkyrie Bomb Tower Witch Lumberjack
Fireball Valkyrie Bomb Tower Witch
Witch Zap Fireball Valkyrie Bomb Tower Tornado Lumberjack
Valkyrie Zap Fireball Bomb Tower Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Tornado Witch Ice Wizard
Tornado Witch
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Tornado Lumberjack
Zap Fireball Valkyrie Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Zap Fireball
Zap Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Witch Ice Wizard
Witch
Fireball Zap Tornado Witch Ice Wizard
Fireball Zap Tornado Witch
Fireball Zap Tornado
Zap Fireball Tornado Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Tornado Witch Ice Wizard
Fireball
Fireball Valkyrie Lumberjack
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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