My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Barbarian Hut Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblin Hut Witch Princess
Zap
Royal Giant Goblin Hut Witch Princess
Barbarian Barrel
Goblin Hut Wizard Barbarian Hut Witch Princess
The Log
Royal Giant Goblin Hut Barbarian Hut Witch Princess
Earthquake
Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch Princess
Royal Delivery
Goblin Hut Wizard Witch Princess
Fireball
Goblin Hut Wizard Barbarian Hut Witch Princess
Poison
Goblin Hut Wizard Barbarian Hut Witch Princess
Lightning
Goblin Hut Wizard Barbarian Hut Witch
Rocket
Goblin Hut Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Goblin Hut Wizard Witch Royal Giant Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Fireball Goblin Hut Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Hut Wizard Barbarian Hut Witch Princess
Fireball
Royal Giant Princess Mega Knight
Goblin Hut
Royal Giant Barbarian Hut Mega Knight
Wizard
Royal Giant Mega Knight
Barbarian Hut
Royal Giant Goblin Hut Princess
Witch
Royal Giant Mega Knight
Princess
Royal Giant Fireball Barbarian Hut Mega Knight
Mega Knight
Fireball Goblin Hut Wizard Witch Princess

Defense Synergies 0 10

Royal Giant
Fireball
Goblin Hut Barbarian Hut Princess Mega Knight
Goblin Hut
Fireball Wizard Barbarian Hut
Wizard
Goblin Hut Mega Knight
Barbarian Hut
Fireball Goblin Hut Princess
Witch
Mega Knight
Princess
Fireball Barbarian Hut Mega Knight
Mega Knight
Fireball Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut Wizard
Barbarian Hut Goblin Hut Witch Mega Knight
Goblin Hut Barbarian Hut Witch Mega Knight
Goblin Hut Barbarian Hut Witch Mega Knight
Fireball Princess Mega Knight
Fireball Mega Knight
Fireball Goblin Hut Wizard Barbarian Hut Witch Princess
Barbarian Hut Fireball Mega Knight
Barbarian Hut Witch Goblin Hut Princess
Mega Knight
Witch Fireball Goblin Hut Wizard Princess Mega Knight
Fireball Goblin Hut Wizard Barbarian Hut Witch Princess
Goblin Hut Barbarian Hut Mega Knight Fireball Wizard Witch
Fireball Wizard Barbarian Hut Mega Knight Goblin Hut Witch Princess
Barbarian Hut Goblin Hut Mega Knight
Barbarian Hut Fireball Goblin Hut Mega Knight
Wizard Barbarian Hut Mega Knight Fireball Goblin Hut Witch
Fireball Mega Knight Goblin Hut Wizard Barbarian Hut Witch
Wizard Witch Fireball Goblin Hut Barbarian Hut Princess Mega Knight
Barbarian Hut Goblin Hut
Wizard Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Goblin Hut Witch
Fireball Wizard Mega Knight
Mega Knight Goblin Hut Barbarian Hut Witch
Mega Knight Fireball Barbarian Hut
Barbarian Hut Goblin Hut Witch Mega Knight
Fireball Wizard Goblin Hut Witch Princess
Fireball Goblin Hut Barbarian Hut Witch
Mega Knight Barbarian Hut
Mega Knight Fireball Goblin Hut Barbarian Hut Witch
Witch Goblin Hut Barbarian Hut
Mega Knight Goblin Hut Witch
Mega Knight Fireball
Mega Knight Fireball Wizard Barbarian Hut Witch
Wizard Fireball Barbarian Hut Witch Princess Mega Knight
Goblin Hut Witch Fireball Barbarian Hut
Mega Knight Fireball Goblin Hut Wizard Barbarian Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Barbarian Hut
Fireball Princess
Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut
Fireball Wizard Mega Knight
Fireball Wizard Witch Princess
Wizard Witch Princess
Fireball Wizard Barbarian Hut Princess
Fireball Wizard
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Goblin Hut Barbarian Hut Princess
Fireball Princess
Princess Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut Witch Princess
Fireball Goblin Hut Wizard Barbarian Hut Princess Mega Knight
Fireball
Fireball Wizard Princess Mega Knight
Fireball Wizard Witch Princess Mega Knight
Fireball Mega Knight
Fireball Wizard Princess
Fireball Barbarian Hut
Fireball Wizard Witch Princess Mega Knight
Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess Mega Knight
Fireball
Fireball Wizard Witch Princess
Fireball Goblin Hut Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Princess
Mega Knight
Fireball Wizard Princess
Fireball Goblin Hut Barbarian Hut Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball
Mega Knight
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess Mega Knight

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