My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Dart Goblin Witch
Zap
Bats Minions Dart Goblin Witch
Barbarian Barrel
Dart Goblin Witch Ice Wizard
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Bats Minions Dart Goblin Witch
Royal Delivery
Bats Minions Dart Goblin Witch P.E.K.K.A Ice Wizard
Fireball
Minions Dart Goblin Witch Ice Wizard
Poison
Bats Minions Dart Goblin Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Dart Goblin Ice Wizard Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Minions Dart Goblin Witch Ice Wizard
Minions
Bats Zap P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A
Fireball
Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Minions Dart Goblin Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 1 18

Bats
Zap Minions Dart Goblin P.E.K.K.A Ice Wizard
Zap
Fireball Bats Minions Dart Goblin Witch P.E.K.K.A Ice Wizard
Minions
Bats Zap Dart Goblin P.E.K.K.A Ice Wizard
Dart Goblin
Bats Zap Minions P.E.K.K.A Ice Wizard
Fireball
Zap Ice Wizard
Witch
Zap Ice Wizard
P.E.K.K.A
Bats Zap Minions Dart Goblin Ice Wizard
Ice Wizard
Bats Zap Minions Dart Goblin Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Fireball
P.E.K.K.A Bats Zap Minions Dart Goblin Witch Ice Wizard
Witch P.E.K.K.A Bats Minions Dart Goblin Ice Wizard
Witch P.E.K.K.A Bats Minions Dart Goblin Ice Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Minions Dart Goblin Ice Wizard
Bats Minions Dart Goblin Zap Fireball Witch Ice Wizard
Zap Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A Minions Ice Wizard
Dart Goblin Ice Wizard
Bats Minions Dart Goblin Witch Ice Wizard Zap Fireball
Minions Bats Zap Dart Goblin Fireball Witch Ice Wizard
P.E.K.K.A Bats Zap Minions Fireball Witch Ice Wizard
Fireball Bats Zap Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Minions Fireball Witch P.E.K.K.A
Fireball Bats Zap Minions Dart Goblin Witch Ice Wizard
Zap Witch Bats Minions Dart Goblin Fireball Ice Wizard
P.E.K.K.A Dart Goblin
Bats Minions Dart Goblin Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A
Fireball Zap
P.E.K.K.A Bats Zap Minions Witch
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Witch
Fireball Bats Zap Minions Dart Goblin Witch Ice Wizard
P.E.K.K.A Bats Minions Dart Goblin Fireball Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Bats Minions Fireball Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Witch
Dart Goblin Fireball Witch
Witch Bats Zap Minions Dart Goblin Fireball P.E.K.K.A
Bats Minions Zap Dart Goblin Fireball Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Ice Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Bats Zap Minions Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Fireball Zap Dart Goblin Ice Wizard
Fireball Zap Dart Goblin
Bats Minions Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Dart Goblin Fireball
Minions Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bats Minions
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Dart Goblin Witch Ice Wizard
Fireball Zap Witch
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Witch Ice Wizard
Zap Bats Minions Dart Goblin Fireball Witch
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Minions Dart Goblin Fireball Witch
Fireball Zap Dart Goblin Witch Ice Wizard
Fireball
Fireball Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Bats Minions Dart Goblin Fireball Witch
Bats Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch

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