My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Fire Spirit Barbarians Guards Witch
Zap
Fire Spirit Guards Witch
Barbarian Barrel
Fire Spirit Barbarians Wizard Guards Witch
The Log
Fire Spirit Barbarians Guards Witch
Earthquake
Barbarians Guards Witch
Arrows
Fire Spirit Guards Witch
Royal Delivery
Fire Spirit Barbarians Wizard Guards Witch
Fireball
Barbarians Wizard Witch
Poison
Barbarians Wizard Guards Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Fireball Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Guards Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Barbarians
Fireball
Giant The Log
Giant
Fire Spirit Fireball Wizard Guards Witch The Log
Wizard
Giant
Guards
Giant The Log
Witch
Giant
The Log
Fireball Giant Guards

Defense Synergies 1 6

Fire Spirit
The Log
Barbarians
Fireball
The Log
Giant
Wizard
Guards The Log
Guards
Wizard Witch The Log
Witch
Guards The Log
The Log
Fireball Fire Spirit Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Witch The Log
Barbarians Witch Fire Spirit
Barbarians Witch Guards
Barbarians Fireball The Log
Fireball The Log Fire Spirit Guards
Fire Spirit Fireball Wizard Witch
Barbarians Fireball The Log
Barbarians Witch
Guards Fire Spirit Barbarians
Barbarians Guards Witch Fireball Wizard The Log
Fireball Wizard Witch
Barbarians Fire Spirit Fireball Wizard Guards Witch The Log
Fire Spirit Fireball Wizard Barbarians Guards Witch The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Fireball Witch
Fire Spirit Fireball Barbarians Wizard Guards Witch The Log
Wizard Witch The Log Fire Spirit Barbarians Fireball Guards
Barbarians
Wizard Fire Spirit Barbarians Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Witch
Fireball Wizard The Log
Barbarians Guards Witch The Log
Guards Barbarians Fireball The Log
Barbarians Guards Witch
Fire Spirit Fireball Wizard Witch
Guards Barbarians Fireball Witch
Barbarians
Barbarians Fireball Witch The Log
Witch Barbarians Guards
Barbarians Guards Witch
Barbarians Fireball Guards The Log
Barbarians Fireball Wizard Guards Witch
Wizard Barbarians Fireball Witch
Barbarians Guards Witch Fireball The Log
Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Guards The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball Guards
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fire Spirit Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Barbarians Fireball Guards Witch
Fireball Fire Spirit Wizard Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball Guards Witch The Log
Fireball Witch
Fireball Witch The Log

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