My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Furnace Baby Dragon Witch Lumberjack
Zap
Bats Furnace Witch
Barbarian Barrel
Furnace Witch Giant Skeleton Lumberjack
The Log
Furnace Witch Giant Skeleton Lumberjack
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Baby Dragon Witch Giant Skeleton Lumberjack
Fireball
Furnace Baby Dragon Witch Lumberjack
Poison
Bats Furnace Witch
Lightning
Furnace Baby Dragon Witch Lumberjack
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Furnace Baby Dragon Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Furnace

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Baby Dragon Lumberjack
Fireball
Baby Dragon The Log
Furnace
Baby Dragon Giant Skeleton
Baby Dragon
Bats Fireball Furnace Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Bats Furnace Baby Dragon Witch The Log Lumberjack
The Log
Fireball Giant Skeleton Lumberjack
Lumberjack
Bats Baby Dragon Witch Giant Skeleton The Log

Defense Synergies 1 17

Bats
Baby Dragon Giant Skeleton The Log Lumberjack
Fireball
The Log Lumberjack
Furnace
Baby Dragon Lumberjack
Baby Dragon
Bats Furnace Witch Giant Skeleton The Log Lumberjack
Witch
Baby Dragon Giant Skeleton The Log Lumberjack
Giant Skeleton
Bats Baby Dragon Witch The Log Lumberjack
The Log
Fireball Bats Baby Dragon Witch Giant Skeleton Lumberjack
Lumberjack
Bats Fireball Furnace Baby Dragon Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Lumberjack Bats Furnace Witch The Log
Furnace Witch Lumberjack Bats Giant Skeleton
Witch Lumberjack Bats Furnace
Fireball Giant Skeleton The Log Lumberjack
Fireball The Log Bats Furnace Baby Dragon Lumberjack
Bats Furnace Fireball Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton The Log
Witch Furnace Lumberjack
Giant Skeleton Lumberjack
Bats Witch Fireball Furnace Baby Dragon Giant Skeleton The Log Lumberjack
Bats Fireball Furnace Baby Dragon Witch
Furnace Lumberjack Bats Fireball Witch Giant Skeleton The Log
Fireball Bats Furnace Baby Dragon Witch The Log Lumberjack
Furnace Lumberjack
Fireball Furnace The Log Lumberjack
Bats Fireball Furnace Witch Lumberjack
Fireball Bats Furnace Baby Dragon Witch The Log Lumberjack
Furnace Baby Dragon Witch The Log Bats Fireball Giant Skeleton Lumberjack
Lumberjack
Bats Fireball Furnace Baby Dragon Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Witch Giant Skeleton
Fireball Baby Dragon The Log Lumberjack
Giant Skeleton Lumberjack Bats Furnace Witch The Log
Giant Skeleton Lumberjack Bats Fireball The Log
Giant Skeleton Witch Lumberjack
Fireball Furnace Bats Baby Dragon Witch
Bats Fireball Furnace Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Fireball Baby Dragon Witch The Log
Witch
Bats Witch Giant Skeleton Lumberjack
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Witch Lumberjack
Fireball Furnace Baby Dragon Witch
Witch Bats Fireball Furnace Baby Dragon Giant Skeleton The Log Lumberjack
Bats Fireball Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Furnace Baby Dragon The Log
Fireball Bats Furnace Baby Dragon Witch
Furnace Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Fireball Lumberjack
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon Witch The Log
Fireball Furnace Baby Dragon The Log
Fireball
Bats
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Bats Fireball Furnace Baby Dragon Witch
Bats Fireball Witch
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball Giant Skeleton
Bats Fireball Baby Dragon Witch Giant Skeleton The Log
Bats Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton The Log

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