My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Hog Rider Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Fire Spirit Hog Rider Mini P.E.K.K.A Witch
Hog Rider
Fire Spirit Arrows Valkyrie Mini P.E.K.K.A Rocket Witch Mega Knight
Rocket
Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 1 8

Fire Spirit
Mini P.E.K.K.A Valkyrie
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie Witch
Valkyrie
Fire Spirit Arrows Mini P.E.K.K.A Witch
Hog Rider
Rocket
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Mini P.E.K.K.A Rocket Witch Mega Knight Fire Spirit Valkyrie
Mini P.E.K.K.A Witch Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Arrows Fire Spirit Valkyrie Mega Knight
Rocket Fire Spirit Arrows Witch
Rocket Arrows Valkyrie Mega Knight
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Arrows Mega Knight
Arrows Witch
Mini P.E.K.K.A Mega Knight Fire Spirit Valkyrie Rocket Witch
Fire Spirit Valkyrie Rocket Mega Knight Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Arrows Mega Knight Valkyrie Witch
Arrows Valkyrie Witch Fire Spirit Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Fire Spirit Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Arrows Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Fire Spirit Arrows Rocket Witch
Mini P.E.K.K.A Rocket Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Rocket Mega Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Rocket Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Rocket Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Mini P.E.K.K.A Valkyrie Rocket
Arrows Valkyrie Mega Knight Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Fire Spirit Arrows Valkyrie Mega Knight
Arrows Fire Spirit Rocket Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Arrows Valkyrie
Fire Spirit Arrows Rocket
Rocket Fire Spirit
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Arrows Mini P.E.K.K.A Mega Knight
Rocket Fire Spirit Arrows Valkyrie Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Fire Spirit Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Rocket Arrows
Fire Spirit Arrows Witch
Rocket Witch
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Fire Spirit Rocket Witch
Rocket Fire Spirit Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight

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