My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Fire Spirit Witch
Zap
Skeletons Fire Spirit Royal Giant Witch
Barbarian Barrel
Skeletons Fire Spirit Knight Witch Magic Archer
The Log
Skeletons Fire Spirit Royal Giant Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Knight Witch Magic Archer
Fireball
Witch Magic Archer
Poison
Witch Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Tornado Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball Knight Tornado Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Giant Snowball Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Giant Snowball Knight
Giant Snowball
Fire Spirit Knight Royal Giant Tornado Witch Magic Archer
Knight
Fire Spirit Giant Snowball Witch Magic Archer
Royal Giant
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Tornado
Magic Archer Giant Snowball Royal Giant Witch
Witch
Giant Snowball Knight Royal Giant Tornado
Magic Archer
Tornado Giant Snowball Knight Royal Giant

Defense Synergies 3 14

Skeletons
Fire Spirit Giant Snowball Knight Tornado Witch Magic Archer
Fire Spirit
Knight Skeletons Giant Snowball Tornado
Giant Snowball
Skeletons Fire Spirit Knight Witch Magic Archer
Knight
Fire Spirit Magic Archer Skeletons Giant Snowball Tornado Witch
Royal Giant
Tornado
Magic Archer Skeletons Fire Spirit Knight Witch
Witch
Skeletons Giant Snowball Knight Tornado
Magic Archer
Knight Tornado Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Skeletons Knight Witch
Tornado Witch Skeletons Fire Spirit Giant Snowball Knight
Witch Skeletons Knight
Tornado
Tornado Skeletons Fire Spirit Giant Snowball Magic Archer
Giant Snowball Tornado Fire Spirit Witch Magic Archer
Magic Archer
Witch Skeletons Tornado
Knight Tornado Skeletons Fire Spirit Giant Snowball
Witch Skeletons Giant Snowball Knight Tornado Magic Archer
Giant Snowball Tornado Witch Magic Archer
Skeletons Fire Spirit Giant Snowball Knight Witch
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Knight
Tornado Giant Snowball
Skeletons Knight Tornado Witch
Fire Spirit Giant Snowball Knight Tornado Witch Magic Archer
Giant Snowball Tornado Witch Fire Spirit Knight Magic Archer
Tornado
Fire Spirit Giant Snowball Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Witch
Giant Snowball Knight Magic Archer
Skeletons Knight Witch
Knight Tornado
Skeletons Knight Witch
Fire Spirit Skeletons Giant Snowball Tornado Witch Magic Archer
Skeletons Knight Witch
Knight
Skeletons Giant Snowball Knight Tornado Witch Magic Archer
Witch Skeletons
Knight Witch
Giant Snowball Tornado
Skeletons Knight Witch
Witch Magic Archer
Witch Skeletons Knight Tornado Magic Archer
Giant Snowball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Giant Snowball Tornado Magic Archer
Magic Archer
Knight
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Fire Spirit Tornado Witch Magic Archer
Fire Spirit Giant Snowball Tornado Magic Archer
Giant Snowball Tornado
Fire Spirit Giant Snowball Tornado
Knight Tornado Magic Archer
Fire Spirit Giant Snowball Tornado Magic Archer
Fire Spirit Giant Snowball Knight Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Witch Magic Archer
Magic Archer
Giant Snowball Tornado
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Fire Spirit Witch Magic Archer
Witch
Giant Snowball Tornado Witch Magic Archer
Giant Snowball Tornado Witch Magic Archer
Tornado Magic Archer
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Giant Snowball Witch
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Giant Snowball Tornado Witch Magic Archer
Knight Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado
Giant Snowball Tornado Witch Magic Archer
Giant Snowball Tornado Witch Magic Archer
Giant Snowball Tornado Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: