My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Clone
Giant Snowball
Bomber Minion Horde Clone Witch
Zap
Bomber Minion Horde Clone Witch
Barbarian Barrel
Bomber Clone Witch Electro Wizard
The Log
Bomber Clone Witch
Earthquake
Bomber Clone Witch
Arrows
Bomber Minion Horde Clone Witch
Royal Delivery
Bomber Minion Horde Clone Witch Electro Wizard
Fireball
Bomber Minion Horde Clone Witch Electro Wizard
Poison
Bomber Minion Horde Clone Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Clone Fireball Electro Wizard Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Clone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minion Horde
Mirror Clone
Fireball
Mirror The Log Electro Wizard
Mirror
Fireball The Log Minion Horde
Clone
Minion Horde Witch Electro Wizard
Witch
Clone
The Log
Mirror Fireball
Electro Wizard
Fireball Clone

Defense Synergies 3 9

Bomber
The Log Electro Wizard
Minion Horde
Mirror The Log
Fireball
Mirror The Log Electro Wizard
Mirror
Minion Horde Fireball The Log Electro Wizard
Clone
Witch
The Log Electro Wizard
The Log
Fireball Bomber Minion Horde Mirror Witch Electro Wizard
Electro Wizard
Bomber Fireball Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball The Log Electro Wizard
Minion Horde Bomber Witch The Log Electro Wizard
Minion Horde Witch Bomber Electro Wizard
Minion Horde Witch Bomber Electro Wizard
Bomber Fireball The Log
Fireball The Log Bomber Electro Wizard
Minion Horde Electro Wizard Fireball Witch
Fireball The Log Electro Wizard
Minion Horde Witch
Bomber Minion Horde Electro Wizard
Minion Horde Witch Electro Wizard Bomber Fireball The Log
Minion Horde Fireball Witch Electro Wizard
Minion Horde Bomber Fireball Witch The Log Electro Wizard
Bomber Fireball Minion Horde Witch The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Minion Horde Bomber Fireball Witch Electro Wizard
Fireball Bomber Minion Horde Witch The Log Electro Wizard
Witch The Log Bomber Fireball Electro Wizard
Electro Wizard
Bomber Minion Horde Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber The Log
Minion Horde Witch The Log Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Minion Horde Witch
Fireball Minion Horde Witch Electro Wizard
Minion Horde Fireball Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Fireball Witch The Log
Witch Minion Horde
Minion Horde Witch
Fireball The Log Electro Wizard
Minion Horde Fireball Witch
Bomber Minion Horde Fireball Witch
Witch Electro Wizard Bomber Minion Horde Fireball The Log
Bomber Minion Horde Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Electro Wizard
Minion Horde Fireball The Log
Fireball The Log
Bomber Fireball Minion Horde The Log
Fireball Minion Horde Witch
Bomber Minion Horde Witch The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Fireball
Fireball The Log
Minion Horde Fireball
Fireball The Log
Bomber Minion Horde Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
Bomber Minion Horde
Bomber Fireball The Log Electro Wizard
Bomber Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Bomber Fireball Witch
Minion Horde Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Minion Horde Fireball Witch Electro Wizard
Electro Wizard Minion Horde Fireball Witch
Minion Horde Fireball
Bomber Minion Horde Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Minion Horde Electro Wizard
The Log Bomber Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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