My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Night Witch Graveyard
Giant Snowball
Witch Night Witch Graveyard
Zap
Witch Cannon Cart Night Witch Graveyard
Barbarian Barrel
Witch Cannon Cart Ice Wizard Night Witch Graveyard
The Log
Witch Cannon Cart Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Night Witch Graveyard
Royal Delivery
Witch Cannon Cart Ice Wizard Night Witch Graveyard
Fireball
Witch Cannon Cart Ice Wizard Night Witch
Poison
Witch Ice Wizard Night Witch Graveyard
Lightning
Witch Cannon Cart Ice Wizard Night Witch
Rocket
Witch Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Freeze Night Witch Witch Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Freeze

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Cannon Cart Graveyard Freeze Witch Ice Wizard Night Witch
Tornado
Zap Freeze Witch Cannon Cart Ice Wizard Night Witch Graveyard
Freeze
Graveyard Zap Tornado
Witch
Zap Tornado Cannon Cart Graveyard
Cannon Cart
Zap Tornado Witch Graveyard
Ice Wizard
Zap Tornado Graveyard
Night Witch
Zap Tornado Graveyard
Graveyard
Zap Freeze Tornado Witch Cannon Cart Ice Wizard Night Witch

Defense Synergies 1 12

Zap
Tornado Witch Cannon Cart Ice Wizard Night Witch
Tornado
Ice Wizard Zap Witch Cannon Cart
Freeze
Witch
Zap Tornado Cannon Cart Ice Wizard
Cannon Cart
Zap Tornado Witch Ice Wizard Night Witch
Ice Wizard
Tornado Zap Witch Cannon Cart Night Witch
Night Witch
Zap Cannon Cart Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Zap Witch Cannon Cart Ice Wizard Night Witch
Tornado Witch Freeze Cannon Cart Ice Wizard Night Witch
Witch Night Witch Cannon Cart Ice Wizard
Tornado
Tornado Freeze Zap Cannon Cart Ice Wizard Night Witch
Tornado Zap Freeze Witch Ice Wizard Night Witch
Zap Cannon Cart
Witch Tornado Ice Wizard Night Witch
Tornado Cannon Cart Ice Wizard Night Witch
Witch Ice Wizard Zap Tornado Freeze Cannon Cart Night Witch
Zap Tornado Witch Ice Wizard Night Witch
Night Witch Zap Freeze Witch Cannon Cart Ice Wizard
Zap Tornado Freeze Witch Cannon Cart Night Witch
Cannon Cart
Tornado Zap Freeze
Tornado Witch Cannon Cart Night Witch
Zap Tornado Witch Cannon Cart Ice Wizard Night Witch
Zap Tornado Freeze Witch Cannon Cart Ice Wizard
Tornado Cannon Cart
Witch Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Cannon Cart
Zap Cannon Cart
Zap Witch Cannon Cart
Zap Tornado Cannon Cart Night Witch
Witch Cannon Cart Night Witch
Zap Tornado Freeze Witch Ice Wizard
Witch Cannon Cart Ice Wizard Night Witch
Cannon Cart
Zap Freeze Tornado Witch Cannon Cart
Witch
Witch Cannon Cart
Zap Tornado
Cannon Cart Witch Night Witch
Witch Cannon Cart
Witch Zap Tornado Freeze Cannon Cart Night Witch
Zap Freeze Witch Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Ice Wizard
Cannon Cart
Cannon Cart Freeze
Zap
Zap Tornado Freeze Witch Ice Wizard
Tornado Witch
Zap Tornado Freeze Ice Wizard
Zap Tornado
Tornado Night Witch
Zap Tornado Cannon Cart
Zap Tornado
Cannon Cart
Freeze Cannon Cart
Zap Cannon Cart
Zap Witch Cannon Cart
Cannon Cart
Tornado Freeze
Night Witch
Zap
Zap Tornado Witch
Night Witch
Tornado
Tornado
Zap Cannon Cart
Zap Tornado Freeze Witch Ice Wizard
Witch
Zap Tornado Witch Ice Wizard
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch Ice Wizard Night Witch
Zap Freeze Witch
Night Witch
Zap Night Witch
Zap Freeze
Zap Freeze Witch Cannon Cart Night Witch
Zap Tornado Witch Ice Wizard
Freeze
Cannon Cart
Zap
Zap Tornado
Cannon Cart
Zap Tornado Freeze Witch
Zap Tornado Witch
Zap Tornado Freeze Witch Cannon Cart

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