My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Rascals Elite Barbarians Witch Electro Wizard
The Log
Bomber Rascals Elite Barbarians Witch
Earthquake
Bomber Witch
Arrows
Bomber Rascals Witch
Royal Delivery
Bomber Rascals Elite Barbarians Witch Electro Wizard
Fireball
Bomber Rascals Elite Barbarians Witch Electro Wizard
Poison
Bomber Rascals Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Rascals Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Fireball Electro Wizard Rascals Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Fireball Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians
Rascals
Electro Wizard
Elite Barbarians
Rage Bomber Fireball
Fireball
Golem Elite Barbarians Electro Wizard
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Golem
Golem
Bomber Fireball Witch Electro Wizard
Electro Wizard
Rascals Fireball Rage Golem

Defense Synergies 0 3

Bomber
Electro Wizard
Rascals
Elite Barbarians
Fireball
Electro Wizard
Rage
Witch
Electro Wizard
Golem
Electro Wizard
Bomber Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Elite Barbarians Bomber Rascals Witch Electro Wizard
Witch Bomber Rascals Elite Barbarians Electro Wizard
Elite Barbarians Witch Bomber Rascals Electro Wizard
Bomber Elite Barbarians Fireball
Fireball Bomber Rascals Electro Wizard
Electro Wizard Rascals Fireball Witch
Rascals Fireball Electro Wizard
Witch Rascals Elite Barbarians
Elite Barbarians Bomber Rascals Electro Wizard
Witch Electro Wizard Bomber Rascals Fireball
Rascals Fireball Witch Electro Wizard
Bomber Rascals Elite Barbarians Fireball Witch Electro Wizard
Bomber Fireball Rascals Witch Electro Wizard
Elite Barbarians Rascals Electro Wizard
Rascals Elite Barbarians Fireball Electro Wizard
Bomber Rascals Elite Barbarians Fireball Witch Electro Wizard
Fireball Bomber Rascals Elite Barbarians Witch Electro Wizard
Witch Bomber Rascals Fireball Electro Wizard
Elite Barbarians Electro Wizard
Bomber Rascals Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Elite Barbarians
Rascals Elite Barbarians Witch Electro Wizard
Rascals Elite Barbarians Fireball Electro Wizard
Rascals Elite Barbarians Witch
Fireball Rascals Witch Electro Wizard
Rascals Elite Barbarians Fireball Witch Electro Wizard
Rascals Elite Barbarians
Electro Wizard Elite Barbarians Fireball Witch
Witch
Rascals Elite Barbarians Witch
Elite Barbarians Fireball Electro Wizard
Rascals Elite Barbarians Fireball Witch
Bomber Rascals Fireball Witch
Rascals Elite Barbarians Witch Electro Wizard Bomber Fireball
Bomber Rascals Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Electro Wizard
Fireball
Rascals Fireball
Bomber Fireball
Fireball Witch
Bomber Witch
Fireball
Fireball
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Elite Barbarians Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Elite Barbarians Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Rascals Electro Wizard
Bomber Fireball
Fireball
Elite Barbarians
Rascals Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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