My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Wizard Baby Dragon Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Baby Dragon Witch Princess
Zap
Bats Flying Machine Witch Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Flying Machine Witch Princess
Royal Delivery
Bats Flying Machine Wizard Baby Dragon Witch P.E.K.K.A Princess
Fireball
Flying Machine Wizard Baby Dragon Witch Princess
Poison
Bats Flying Machine Wizard Witch Princess
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Flying Machine Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A
Flying Machine
Bats Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Baby Dragon
Bats Flying Machine Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Bats Flying Machine Wizard Baby Dragon Witch Princess
Princess
P.E.K.K.A

Defense Synergies 0 9

Bats
Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A
Flying Machine
Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Baby Dragon
Bats Flying Machine Witch P.E.K.K.A
Witch
Baby Dragon
P.E.K.K.A
Bats Arrows Flying Machine Wizard Baby Dragon Princess
Princess
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon
P.E.K.K.A Bats Flying Machine Witch
Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats
Arrows P.E.K.K.A Princess
Arrows Bats Flying Machine Baby Dragon
Bats Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows Flying Machine Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Princess
Bats Witch Arrows Flying Machine Wizard Baby Dragon Princess
Arrows Bats Flying Machine Wizard Baby Dragon Witch Princess
P.E.K.K.A Bats Flying Machine Wizard Witch
Wizard Bats Arrows Baby Dragon Witch P.E.K.K.A Princess
P.E.K.K.A
P.E.K.K.A
Wizard Bats Arrows Witch P.E.K.K.A
Arrows Bats Flying Machine Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Bats Flying Machine Princess
P.E.K.K.A
Wizard Bats Arrows Flying Machine Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Flying Machine Wizard Baby Dragon
P.E.K.K.A Bats Witch
P.E.K.K.A Bats
P.E.K.K.A Witch
Arrows Wizard Bats Flying Machine Baby Dragon Witch Princess
P.E.K.K.A Bats Flying Machine Witch
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Flying Machine Witch
P.E.K.K.A Arrows
P.E.K.K.A Wizard Witch
Wizard Flying Machine Baby Dragon Witch Princess
Witch Bats Flying Machine Baby Dragon P.E.K.K.A
Bats Arrows Flying Machine Wizard Baby Dragon Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Princess
Arrows Flying Machine Baby Dragon
Arrows Flying Machine
Wizard Arrows Baby Dragon
Arrows Wizard Bats Flying Machine Baby Dragon Witch Princess
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows Flying Machine Wizard Baby Dragon Princess
Arrows Flying Machine Wizard
Bats
Arrows Flying Machine Wizard Princess
Arrows Flying Machine Wizard Baby Dragon Princess
Flying Machine Baby Dragon Princess
Arrows Flying Machine Baby Dragon Princess
Princess Arrows Flying Machine Baby Dragon
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows Flying Machine Wizard Baby Dragon Princess
Arrows
Bats
Arrows Flying Machine Wizard Baby Dragon Princess
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Baby Dragon
Arrows Wizard Princess
Arrows Flying Machine Baby Dragon
Arrows Wizard Baby Dragon Witch Princess
Witch
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows Baby Dragon
Bats Arrows Flying Machine Wizard Baby Dragon Witch Princess
Bats Flying Machine Wizard Witch
Arrows Wizard
Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Bats Flying Machine Witch Princess
Arrows Flying Machine Wizard Baby Dragon Witch Princess
Arrows
Flying Machine Wizard Baby Dragon Princess
Arrows Flying Machine Wizard Baby Dragon Princess
Arrows
Flying Machine P.E.K.K.A
Bats Flying Machine Baby Dragon Witch Princess
Bats Flying Machine Witch Princess
Flying Machine Baby Dragon Witch Princess

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