My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Barrel Witch Ice Wizard Electro Wizard Magic Archer
The Log
Bomber Hog Rider Goblin Barrel Witch
Earthquake
Bomber Hog Rider Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Hog Rider Goblin Barrel Witch Ice Wizard Electro Wizard Magic Archer
Fireball
Bomber Hog Rider Goblin Barrel Witch Ice Wizard Electro Wizard Magic Archer
Poison
Bomber Witch Ice Wizard Electro Wizard Magic Archer
Lightning
Witch Ice Wizard Electro Wizard Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Ice Wizard Hog Rider Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Ice Wizard Hog Rider

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Mega Knight
Hog Rider
Bomber Goblin Barrel Witch Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Hog Rider Ice Wizard Mega Knight
Witch
Hog Rider Mega Knight
Ice Wizard
Goblin Barrel
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider Electro Wizard Mega Knight
Mega Knight
Bomber Hog Rider Goblin Barrel Witch Electro Wizard Magic Archer

Defense Synergies 0 8

Bomber
Electro Wizard
Hog Rider
Goblin Barrel
Witch
Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Witch Mega Knight
Electro Wizard
Bomber Witch Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Witch Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Magic Archer
Bomber Witch Ice Wizard Electro Wizard Mega Knight
Witch Mega Knight Bomber Ice Wizard Electro Wizard
Witch Bomber Ice Wizard Electro Wizard Mega Knight
Bomber Mega Knight
Bomber Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard Witch Ice Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Witch Ice Wizard
Bomber Ice Wizard Electro Wizard Mega Knight
Witch Ice Wizard Electro Wizard Bomber Magic Archer Mega Knight
Witch Ice Wizard Electro Wizard Magic Archer
Mega Knight Bomber Witch Ice Wizard Electro Wizard
Bomber Mega Knight Witch Electro Wizard Magic Archer
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bomber Witch Electro Wizard
Mega Knight Bomber Witch Ice Wizard Electro Wizard Magic Archer
Witch Bomber Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bomber Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Bomber Magic Archer Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Electro Wizard
Witch Mega Knight
Witch Ice Wizard Electro Wizard Magic Archer
Witch Ice Wizard Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch Magic Archer
Witch
Mega Knight Witch
Mega Knight Electro Wizard
Mega Knight Witch
Bomber Witch Magic Archer Mega Knight
Witch Electro Wizard Bomber Magic Archer
Mega Knight Bomber Witch Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Ice Wizard Electro Wizard Magic Archer
Magic Archer
Bomber Magic Archer Mega Knight
Witch Ice Wizard Magic Archer
Bomber Witch Magic Archer
Ice Wizard Magic Archer
Electro Wizard
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Witch Magic Archer
Magic Archer Mega Knight
Bomber
Bomber Electro Wizard Magic Archer Mega Knight
Bomber Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Bomber Witch Ice Wizard Magic Archer Mega Knight
Witch
Witch Ice Wizard Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Ice Wizard Electro Wizard Magic Archer
Electro Wizard Witch
Bomber Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Witch Magic Archer
Witch Ice Wizard Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Bomber Magic Archer
Mega Knight
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer Mega Knight

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