My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Barbarians Minion Horde Goblin Barrel Witch
Zap
Fire Spirit Minion Horde Royal Giant Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Barbarians Goblin Barrel Witch
The Log
Fire Spirit Barbarians Royal Giant Goblin Barrel Witch
Earthquake
Barbarians Elixir Collector Goblin Barrel Witch
Arrows
Fire Spirit Minion Horde Goblin Barrel Witch
Royal Delivery
Fire Spirit Barbarians Minion Horde Goblin Barrel Witch
Fireball
Barbarians Minion Horde Elixir Collector Goblin Barrel Witch
Poison
Barbarians Minion Horde Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Barbarians Minion Horde Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Barbarians Minion Horde Witch Royal Giant Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Goblin Barrel Barbarians Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel
Barbarians
Minion Horde
Royal Giant
Royal Giant
Fire Spirit Goblin Barrel Minion Horde Rocket Witch
Rocket
Royal Giant
Elixir Collector
Goblin Barrel
Royal Giant Fire Spirit
Witch
Royal Giant

Defense Synergies 0 1

Fire Spirit
Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Rocket
Elixir Collector
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Barbarians Minion Horde Witch
Barbarians Minion Horde Rocket Witch Fire Spirit
Barbarians Minion Horde Witch
Barbarians Rocket
Fire Spirit
Minion Horde Rocket Fire Spirit Witch
Rocket Barbarians
Barbarians Minion Horde Witch
Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Witch
Minion Horde Witch
Barbarians Minion Horde Fire Spirit Rocket Witch
Fire Spirit Rocket Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Rocket
Barbarians Minion Horde Witch
Fire Spirit Barbarians Minion Horde Witch
Witch Fire Spirit Barbarians
Barbarians
Fire Spirit Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Rocket
Barbarians Minion Horde Rocket Witch
Rocket Barbarians Minion Horde
Barbarians Minion Horde Witch
Fire Spirit Rocket Minion Horde Witch
Rocket Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Rocket Barbarians Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Rocket Barbarians
Barbarians Rocket Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Witch Minion Horde Rocket
Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Barbarians Rocket
Rocket Fire Spirit Minion Horde
Fire Spirit Minion Horde Rocket Witch
Fire Spirit Minion Horde Witch
Fire Spirit
Rocket Fire Spirit Minion Horde
Rocket Minion Horde
Fire Spirit Rocket
Rocket Fire Spirit
Minion Horde Rocket
Rocket Minion Horde Witch
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Fire Spirit
Rocket Fire Spirit Witch
Rocket Minion Horde
Rocket
Rocket
Rocket Barbarians Minion Horde
Fire Spirit Witch
Minion Horde Witch
Witch
Witch
Rocket
Fire Spirit Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Fire Spirit Barbarians Rocket Witch
Rocket Fire Spirit Witch
Minion Horde Rocket
Rocket
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch

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