My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch Bandit
Barbarian Barrel
Fire Spirit Valkyrie Witch Bandit Electro Wizard
The Log
Fire Spirit Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Hog Rider Witch Bandit Electro Wizard
Fireball
Hog Rider Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Valkyrie Hog Rider Electro Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Bandit
Zap
Hog Rider Electro Wizard Fire Spirit Valkyrie Witch Bandit
Valkyrie
Fire Spirit Hog Rider Zap Witch Bandit Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie Lightning Witch Bandit Electro Wizard
Witch
Zap Valkyrie Hog Rider Bandit
Lightning
Hog Rider
Bandit
Fire Spirit Zap Valkyrie Hog Rider Witch Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Bandit

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Valkyrie Witch Bandit
Valkyrie
Fire Spirit Zap Witch Bandit Electro Wizard
Hog Rider
Witch
Zap Valkyrie Bandit Electro Wizard
Lightning
Bandit
Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Fire Spirit Valkyrie Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Electro Wizard
Zap Valkyrie Witch Bandit Electro Wizard
Witch Fire Spirit Valkyrie Lightning Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard
Lightning Valkyrie
Fire Spirit Zap Valkyrie Bandit Electro Wizard
Lightning Electro Wizard Fire Spirit Zap Witch
Lightning Zap Valkyrie Bandit Electro Wizard
Witch
Fire Spirit Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Zap Bandit
Zap Witch Electro Wizard
Fire Spirit Zap Valkyrie Witch Lightning Bandit Electro Wizard
Fire Spirit Valkyrie Zap Witch Electro Wizard
Bandit Electro Wizard
Zap Lightning Bandit Electro Wizard
Valkyrie Witch Electro Wizard
Fire Spirit Zap Valkyrie Witch Bandit Electro Wizard
Zap Valkyrie Witch Fire Spirit Bandit Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Lightning
Bandit Zap Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Zap Bandit Electro Wizard
Valkyrie Witch Bandit
Fire Spirit Zap Witch Electro Wizard
Valkyrie Witch Lightning Bandit Electro Wizard
Valkyrie
Zap Lightning Electro Wizard Valkyrie Witch Bandit
Witch
Valkyrie Witch
Lightning Zap Valkyrie Electro Wizard
Lightning Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Zap Valkyrie Lightning
Valkyrie Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap Lightning
Zap Lightning Bandit
Lightning Fire Spirit Electro Wizard
Lightning Zap Valkyrie Bandit Electro Wizard
Lightning Fire Spirit Zap
Lightning Fire Spirit Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Witch Bandit
Lightning Bandit
Lightning
Lightning
Lightning Fire Spirit Zap Bandit Electro Wizard
Lightning Fire Spirit Zap Valkyrie Witch
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Valkyrie Witch
Witch
Zap Witch Lightning Bandit Electro Wizard
Lightning Zap Witch Bandit
Lightning Zap Bandit
Lightning Fire Spirit Zap Witch Electro Wizard
Zap Lightning Electro Wizard Witch
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Fire Spirit Witch Bandit
Lightning Fire Spirit Zap Witch Electro Wizard
Lightning Valkyrie Electro Wizard
Zap Lightning
Lightning Zap
Zap Witch Lightning Electro Wizard
Zap Witch Lightning Electro Wizard
Lightning Zap Witch Bandit Electro Wizard

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