My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Graveyard
Giant Snowball
Witch Lumberjack Graveyard
Zap
Witch Prince Bandit Graveyard
Barbarian Barrel
Witch Bandit Electro Wizard Lumberjack Graveyard
The Log
Witch Prince Bandit Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Witch Prince P.E.K.K.A Bandit Electro Wizard Lumberjack Graveyard
Fireball
Witch Bandit Electro Wizard Lumberjack
Poison
Witch Electro Wizard Graveyard
Lightning
Witch Prince Bandit Electro Wizard Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Electro Wizard Lumberjack Witch Prince Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Electro Wizard Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Witch Graveyard
Witch
Tornado Prince P.E.K.K.A Bandit Lumberjack Graveyard
Prince
Witch Electro Wizard Lumberjack Graveyard
P.E.K.K.A
Tornado Electro Wizard Witch Lumberjack Graveyard
Bandit
Witch Electro Wizard Lumberjack Graveyard
Electro Wizard
P.E.K.K.A Graveyard Prince Bandit Lumberjack
Lumberjack
Witch Prince P.E.K.K.A Bandit Electro Wizard Graveyard
Graveyard
Electro Wizard Tornado Witch Prince P.E.K.K.A Bandit Lumberjack

Defense Synergies 1 12

Tornado
P.E.K.K.A Witch Prince Electro Wizard
Witch
Tornado Prince Bandit Electro Wizard Lumberjack
Prince
Tornado Witch Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Bandit
Witch Electro Wizard Lumberjack
Electro Wizard
Tornado Witch Prince P.E.K.K.A Bandit Lumberjack
Lumberjack
Witch Bandit Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Lumberjack Witch Prince Bandit Electro Wizard
Tornado Witch Prince P.E.K.K.A Lumberjack Bandit Electro Wizard
Witch Prince P.E.K.K.A Lumberjack Bandit Electro Wizard
Tornado Prince P.E.K.K.A Lumberjack
Tornado Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Witch
P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Tornado Prince Lumberjack
Tornado Prince Bandit Electro Wizard Lumberjack
Witch Electro Wizard Tornado Bandit Lumberjack
Tornado Witch Electro Wizard
Prince P.E.K.K.A Lumberjack Witch Bandit Electro Wizard
Tornado Witch Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Prince Bandit Electro Wizard Lumberjack
Tornado Prince P.E.K.K.A Bandit Electro Wizard Lumberjack
Tornado Witch Prince P.E.K.K.A Electro Wizard Lumberjack
Tornado Witch Prince Bandit Electro Wizard Lumberjack
Tornado Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Tornado Prince Electro Wizard Lumberjack
Witch Prince P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Prince Lumberjack
P.E.K.K.A Bandit Lumberjack Witch Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Tornado Bandit Electro Wizard
P.E.K.K.A Witch Prince Bandit Lumberjack
Tornado Witch Electro Wizard
Prince P.E.K.K.A Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Electro Wizard Tornado Witch Prince Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch Prince Lumberjack
P.E.K.K.A Tornado Prince Electro Wizard
Prince P.E.K.K.A Witch Bandit Lumberjack
Witch
Witch Electro Wizard Tornado Prince P.E.K.K.A Lumberjack
Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Bandit Electro Wizard
Bandit
Prince
Tornado Witch
Tornado Witch
Tornado
Tornado Bandit
Tornado Prince Electro Wizard Lumberjack
Tornado Prince Bandit Electro Wizard
Tornado
Bandit
Bandit
Prince
Witch Bandit
Bandit
Tornado
Prince Bandit Electro Wizard
Tornado Witch
Prince
Tornado
Tornado Prince
Tornado Witch
Witch
Tornado Witch Bandit Electro Wizard
Tornado Witch Prince Bandit
Tornado Bandit
Tornado Witch Electro Wizard
Electro Wizard Witch
Bandit
Electro Wizard
P.E.K.K.A Prince
Electro Wizard Witch Prince Bandit
Tornado Witch Electro Wizard
Prince Electro Wizard Lumberjack
Tornado
Prince P.E.K.K.A
Tornado Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Prince Bandit Electro Wizard

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