My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon Witch
Zap
Fire Spirit Goblin Gang Witch Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Witch Bandit
The Log
Fire Spirit Goblin Gang Witch Bandit
Earthquake
Goblin Gang Tesla Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Baby Dragon Witch Bandit
Fireball
Goblin Gang Tesla Baby Dragon Witch Bandit
Poison
Goblin Gang Witch
Lightning
Tesla Baby Dragon Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Bandit Tesla Baby Dragon Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Bandit
Goblin Gang
Baby Dragon Bandit
Tesla
Rocket
Baby Dragon
Fire Spirit Goblin Gang Witch Bandit
Witch
Baby Dragon Bandit
The Log
Bandit
Bandit
Fire Spirit Goblin Gang Baby Dragon Witch The Log

Defense Synergies 2 11

Fire Spirit
The Log
Goblin Gang
Tesla The Log Bandit
Tesla
Goblin Gang The Log Baby Dragon
Rocket
The Log
Baby Dragon
Tesla Witch The Log Bandit
Witch
Baby Dragon The Log Bandit
The Log
Tesla Fire Spirit Goblin Gang Rocket Baby Dragon Witch Bandit
Bandit
Goblin Gang Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Baby Dragon The Log
Goblin Gang Tesla Witch The Log Bandit
Goblin Gang Tesla Rocket Witch Fire Spirit Bandit
Tesla Witch Goblin Gang Bandit
Rocket The Log
Goblin Gang The Log Fire Spirit Tesla Baby Dragon Bandit
Tesla Rocket Fire Spirit Goblin Gang Baby Dragon Witch
Rocket Tesla Baby Dragon The Log Bandit
Tesla Witch Goblin Gang
Goblin Gang Fire Spirit Tesla Bandit
Goblin Gang Witch Tesla Baby Dragon The Log Bandit
Tesla Goblin Gang Baby Dragon Witch
Tesla Fire Spirit Goblin Gang Rocket Witch The Log Bandit
Fire Spirit Rocket Goblin Gang Tesla Baby Dragon Witch The Log
Goblin Gang Tesla Bandit
Rocket Goblin Gang Tesla The Log Bandit
Tesla Goblin Gang Witch
Fire Spirit Tesla Goblin Gang Baby Dragon Witch The Log Bandit
Baby Dragon Witch The Log Fire Spirit Tesla Bandit
Tesla
Goblin Gang Fire Spirit Tesla Baby Dragon Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Witch Bandit
Bandit Goblin Gang Tesla Rocket Baby Dragon The Log
Goblin Gang Bandit Rocket Witch The Log
Goblin Gang Rocket Tesla The Log Bandit
Goblin Gang Tesla Witch Bandit
Fire Spirit Rocket Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Rocket Tesla Witch Bandit
Tesla
Rocket Baby Dragon Witch The Log Bandit
Witch Goblin Gang Tesla
Tesla Witch
Rocket The Log
Rocket Goblin Gang Tesla Witch Bandit
Tesla Baby Dragon Witch
Goblin Gang Tesla Witch Rocket Baby Dragon The Log
Tesla Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Rocket Baby Dragon The Log Bandit
Rocket The Log
Rocket Fire Spirit Baby Dragon The Log
Fire Spirit Rocket Baby Dragon Witch
Fire Spirit Baby Dragon Witch The Log
The Log Fire Spirit Baby Dragon
The Log Bandit
Rocket Fire Spirit Goblin Gang
Rocket The Log Bandit
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon The Log Bandit
Rocket Baby Dragon Bandit
Baby Dragon The Log
Rocket Baby Dragon Witch The Log Bandit
Rocket Baby Dragon The Log Bandit
Rocket
Rocket
Rocket Fire Spirit Baby Dragon The Log Bandit
Rocket Fire Spirit Baby Dragon Witch The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Fire Spirit Baby Dragon Witch
Witch
The Log Baby Dragon Witch Bandit
Baby Dragon Witch The Log Bandit
Rocket Baby Dragon The Log Bandit
Fire Spirit Baby Dragon Witch
Rocket Witch
Rocket The Log Bandit
Rocket
Rocket The Log
Fire Spirit Goblin Gang Rocket Witch Bandit
Rocket Fire Spirit Baby Dragon Witch
The Log
Goblin Gang Rocket Baby Dragon
The Log Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon Witch The Log
Rocket Witch
Rocket Baby Dragon Witch The Log Bandit

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