My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Elixir Collector Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Furnace Witch Balloon Lumberjack
Zap
Minion Horde Furnace Witch Balloon
Barbarian Barrel
Furnace Witch Lumberjack
The Log
Furnace Witch Lumberjack
Earthquake
Furnace Elixir Collector Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Witch Balloon Lumberjack
Fireball
Minion Horde Furnace Elixir Collector Witch Balloon Lumberjack
Poison
Minion Horde Furnace Elixir Collector Witch Balloon
Lightning
Furnace Elixir Collector Witch Balloon Lumberjack
Rocket
Minion Horde Furnace Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Lumberjack Minion Horde Witch Balloon Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Furnace Lumberjack Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Mega Knight
Minion Horde
Mega Knight Lumberjack
Furnace
Balloon
Elixir Collector
Witch
Lumberjack Mega Knight
Balloon
Arrows Lumberjack Furnace Mega Knight
Lumberjack
Balloon Arrows Minion Horde Witch Mega Knight
Mega Knight
Minion Horde Arrows Witch Balloon Lumberjack

Defense Synergies 1 5

Arrows
Mega Knight Furnace Lumberjack
Minion Horde
Furnace
Arrows Lumberjack
Elixir Collector
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Arrows Furnace Witch
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Lumberjack Furnace Witch Mega Knight
Minion Horde Furnace Witch Lumberjack Mega Knight
Minion Horde Witch Lumberjack Furnace Mega Knight
Arrows Lumberjack Mega Knight
Arrows Furnace Lumberjack Mega Knight
Minion Horde Furnace Arrows Witch
Arrows Mega Knight
Minion Horde Witch Furnace Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Witch Arrows Furnace Lumberjack Mega Knight
Arrows Minion Horde Furnace Witch
Minion Horde Furnace Lumberjack Mega Knight Witch
Mega Knight Arrows Minion Horde Furnace Witch Lumberjack
Minion Horde Furnace Lumberjack Mega Knight
Minion Horde Furnace Lumberjack Mega Knight
Minion Horde Mega Knight Arrows Furnace Witch Lumberjack
Arrows Mega Knight Minion Horde Furnace Witch Lumberjack
Arrows Furnace Witch Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Minion Horde Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace Witch
Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Furnace Witch
Lumberjack Mega Knight Minion Horde
Minion Horde Witch Lumberjack Mega Knight
Arrows Furnace Minion Horde Witch
Minion Horde Furnace Witch Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Witch Lumberjack
Mega Knight Arrows
Mega Knight Minion Horde Witch Lumberjack
Minion Horde Furnace Witch Mega Knight
Witch Minion Horde Furnace Lumberjack
Arrows Mega Knight Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde Furnace Mega Knight
Arrows Minion Horde Furnace Witch
Arrows Minion Horde Furnace Witch
Arrows
Arrows
Minion Horde Lumberjack
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Furnace
Arrows Minion Horde Furnace Witch
Arrows Minion Horde Furnace Mega Knight
Arrows
Minion Horde
Arrows Mega Knight
Arrows Witch Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Furnace Witch Mega Knight
Minion Horde Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Minion Horde Furnace Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Witch
Arrows Witch
Arrows
Minion Horde Lumberjack Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Minion Horde Witch
Witch
Witch Mega Knight

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