My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Balloon Prince
Giant Snowball
Bomber Goblin Barrel Witch Balloon
Zap
Bomber Goblin Barrel Witch Balloon Prince
Barbarian Barrel
Bomber Knight Bomb Tower Goblin Barrel Witch
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Witch Prince
Earthquake
Bomber Bomb Tower Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Goblin Barrel Witch Balloon Prince
Fireball
Bomber Bomb Tower Goblin Barrel Witch Balloon
Poison
Bomber Bomb Tower Witch Balloon
Lightning
Knight Mini P.E.K.K.A Bomb Tower Witch Balloon Prince
Rocket
Bomb Tower Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Mini P.E.K.K.A Bomb Tower Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Prince
Knight
Goblin Barrel Balloon Bomber Witch Prince
Mini P.E.K.K.A
Bomber
Bomb Tower
Goblin Barrel
Knight Prince Balloon
Witch
Knight Prince
Balloon
Knight Goblin Barrel
Prince
Goblin Barrel Bomber Knight Witch

Defense Synergies 2 6

Bomber
Knight Mini P.E.K.K.A
Knight
Bomber Bomb Tower Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bomber Knight Bomb Tower Witch
Bomb Tower
Knight Mini P.E.K.K.A
Goblin Barrel
Witch
Knight Mini P.E.K.K.A Prince
Balloon
Prince
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Mini P.E.K.K.A Bomb Tower Bomber Knight Witch Prince
Mini P.E.K.K.A Bomb Tower Witch Prince Bomber Knight
Mini P.E.K.K.A Bomb Tower Witch Prince Bomber Knight
Bomber Mini P.E.K.K.A Bomb Tower Prince
Bomber Bomb Tower
Bomb Tower Witch
Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower Prince
Knight Bomber Mini P.E.K.K.A Prince
Witch Bomber Knight Bomb Tower
Witch
Mini P.E.K.K.A Bomb Tower Prince Bomber Knight Witch
Bomber Bomb Tower Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Knight Bomb Tower Prince
Bomb Tower Mini P.E.K.K.A Prince
Bomb Tower Bomber Knight Mini P.E.K.K.A Witch Prince
Bomb Tower Bomber Knight Witch Prince
Bomb Tower Witch Bomber Knight
Mini P.E.K.K.A Bomb Tower Prince
Bomber Knight Mini P.E.K.K.A Bomb Tower Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Prince
Bomber Knight Mini P.E.K.K.A Bomb Tower Prince
Knight Mini P.E.K.K.A Bomb Tower Witch Prince
Mini P.E.K.K.A Prince Knight
Knight Mini P.E.K.K.A Witch Prince
Bomb Tower Witch
Mini P.E.K.K.A Prince Knight Bomb Tower Witch
Mini P.E.K.K.A Knight Bomb Tower Prince
Knight Mini P.E.K.K.A Bomb Tower Witch Prince
Witch
Knight Mini P.E.K.K.A Bomb Tower Witch Prince
Prince
Mini P.E.K.K.A Prince Knight Bomb Tower Witch
Bomber Bomb Tower Witch
Witch Bomber Knight Mini P.E.K.K.A Bomb Tower Prince
Bomber Mini P.E.K.K.A Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Prince
Bomber
Witch
Bomber Witch
Mini P.E.K.K.A Prince
Knight Prince
Knight
Prince
Bomber Witch
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Prince
Bomber Witch
Prince
Prince
Bomber Witch
Witch
Witch
Witch Prince
Witch
Witch
Mini P.E.K.K.A
Bomber
Prince
Witch Prince
Witch
Knight Mini P.E.K.K.A Prince
Bomber
Prince
Witch
Witch
Witch Prince

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