My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon
Giant Snowball
Fire Spirit Minions Hog Rider Witch Balloon Lumberjack
Zap
Fire Spirit Minions Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Witch Lumberjack
The Log
Fire Spirit Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Witch Balloon Lumberjack
Fireball
Minions Hog Rider Witch Balloon Lumberjack
Poison
Minions Witch Balloon
Lightning
Valkyrie Witch Balloon Lumberjack
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Valkyrie Hog Rider Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Minions Valkyrie

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Balloon Lumberjack
Arrows
Hog Rider Balloon Lumberjack
Minions
Hog Rider Valkyrie Balloon Lumberjack
Valkyrie
Fire Spirit Hog Rider Balloon Lumberjack Minions Witch
Hog Rider
Fire Spirit Arrows Minions Valkyrie Witch Balloon Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Balloon
Arrows Valkyrie Lumberjack Fire Spirit Minions Hog Rider
Lumberjack
Valkyrie Balloon Fire Spirit Arrows Minions Hog Rider Witch

Defense Synergies 1 7

Fire Spirit
Valkyrie
Arrows
Valkyrie Lumberjack
Minions
Valkyrie Lumberjack
Valkyrie
Minions Fire Spirit Arrows Witch Lumberjack
Hog Rider
Witch
Valkyrie Lumberjack
Balloon
Lumberjack
Arrows Minions Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Lumberjack Minions Valkyrie Witch
Witch Lumberjack Fire Spirit Minions Valkyrie
Witch Lumberjack Minions Valkyrie
Arrows Valkyrie Lumberjack
Arrows Fire Spirit Minions Valkyrie Lumberjack
Minions Fire Spirit Arrows Witch
Arrows Valkyrie
Witch Minions Lumberjack
Fire Spirit Valkyrie Lumberjack
Minions Valkyrie Witch Arrows Lumberjack
Arrows Minions Witch
Lumberjack Fire Spirit Minions Valkyrie Witch
Fire Spirit Valkyrie Arrows Minions Witch Lumberjack
Lumberjack
Lumberjack
Arrows Minions Valkyrie Witch Lumberjack
Fire Spirit Arrows Minions Valkyrie Witch Lumberjack
Arrows Valkyrie Witch Fire Spirit Minions Lumberjack
Lumberjack
Valkyrie Fire Spirit Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Arrows Valkyrie Lumberjack
Lumberjack Minions Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Arrows Minions Witch
Minions Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Witch
Witch
Minions Valkyrie Witch Lumberjack
Arrows Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Minions Valkyrie Lumberjack
Arrows Minions Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Minions Lumberjack
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Fire Spirit Minions Witch
Fire Spirit Arrows Witch
Arrows
Valkyrie Lumberjack
Arrows
Arrows
Minions Witch
Witch
Witch

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