My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch
Zap
Goblin Hut Skeleton Army Witch
Barbarian Barrel
Knight Goblin Hut Skeleton Army Witch
The Log
Hog Rider Goblin Hut Skeleton Army Witch
Earthquake
Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Knight Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch
Fireball
Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch
Poison
Goblin Hut Skeleton Army Witch
Lightning
Knight Goblin Hut Baby Dragon Witch
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Fireball Hog Rider Baby Dragon Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Hog Rider Baby Dragon Arrows Fireball Goblin Hut Witch
Fireball
Arrows Hog Rider Knight Baby Dragon
Hog Rider
Arrows Knight Fireball Goblin Hut Baby Dragon Witch
Goblin Hut
Knight Hog Rider Baby Dragon
Skeleton Army
Baby Dragon
Knight Fireball Hog Rider Goblin Hut Witch
Witch
Knight Hog Rider Baby Dragon

Defense Synergies 0 12

Arrows
Knight Fireball Goblin Hut
Knight
Arrows Fireball Goblin Hut Skeleton Army Baby Dragon Witch
Fireball
Arrows Knight Goblin Hut
Hog Rider
Goblin Hut
Arrows Knight Fireball Skeleton Army Baby Dragon
Skeleton Army
Knight Goblin Hut
Baby Dragon
Knight Goblin Hut Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Baby Dragon
Skeleton Army Knight Goblin Hut Witch
Goblin Hut Skeleton Army Witch Knight
Goblin Hut Skeleton Army Witch Knight
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Baby Dragon
Witch Goblin Hut Skeleton Army
Knight Skeleton Army
Skeleton Army Witch Arrows Knight Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Arrows Goblin Hut Baby Dragon Witch
Skeleton Army Knight Goblin Hut
Skeleton Army Fireball Goblin Hut
Arrows Knight Fireball Goblin Hut Skeleton Army Witch
Arrows Fireball Knight Goblin Hut Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Knight Fireball Goblin Hut
Goblin Hut
Skeleton Army Arrows Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Goblin Hut Witch
Fireball Arrows Knight Baby Dragon
Skeleton Army Knight Goblin Hut Witch
Skeleton Army Knight Fireball
Knight Goblin Hut Skeleton Army Witch
Arrows Fireball Goblin Hut Baby Dragon Witch
Skeleton Army Knight Fireball Goblin Hut Witch
Knight Skeleton Army
Knight Fireball Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Knight Goblin Hut Witch
Skeleton Army Arrows Fireball
Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Goblin Hut Skeleton Army Witch Knight Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Goblin Hut Skeleton Army Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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