My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Night Witch Lava Hound
Giant Snowball
Skeleton Army Clone Baby Dragon Witch Night Witch Lava Hound
Zap
Skeleton Army Clone Witch Night Witch Lava Hound
Barbarian Barrel
Skeleton Army Clone Witch Night Witch
The Log
Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch Night Witch Lava Hound
Royal Delivery
Skeleton Army Clone Baby Dragon Witch Night Witch Lava Hound
Fireball
Skeleton Army Clone Baby Dragon Witch Night Witch Lava Hound
Poison
Skeleton Army Clone Witch Night Witch Lava Hound
Lightning
Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Baby Dragon Poison Night Witch Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Night Witch Lava Hound Baby Dragon Witch
Baby Dragon
Lava Hound Clone Poison Witch
Poison
Lava Hound Baby Dragon The Log Night Witch
Witch
Clone Baby Dragon Lava Hound
The Log
Poison
Night Witch
Clone Poison Lava Hound
Lava Hound
Clone Baby Dragon Poison Skeleton Army Witch Night Witch

Defense Synergies 0 6

Skeleton Army
The Log
Clone
Baby Dragon
Witch The Log
Poison
The Log
Witch
Baby Dragon The Log
The Log
Skeleton Army Baby Dragon Poison Witch Night Witch
Night Witch
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Skeleton Army Witch The Log Night Witch
Skeleton Army Witch Night Witch
Skeleton Army Witch Night Witch
Skeleton Army Poison The Log
Skeleton Army The Log Baby Dragon Night Witch
Baby Dragon Poison Witch Night Witch
Baby Dragon Poison The Log
Witch Skeleton Army Night Witch
Skeleton Army Night Witch
Skeleton Army Poison Witch Baby Dragon The Log Night Witch
Baby Dragon Poison Witch Night Witch
Skeleton Army Night Witch Witch The Log
Skeleton Army Baby Dragon Poison Witch The Log Night Witch
Skeleton Army
Skeleton Army The Log
Skeleton Army Poison Witch Night Witch
Skeleton Army Baby Dragon Witch The Log Night Witch
Baby Dragon Poison Witch The Log
Skeleton Army Baby Dragon Poison Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Poison Baby Dragon The Log
Skeleton Army Witch The Log
Skeleton Army The Log Night Witch
Skeleton Army Witch Night Witch
Poison Baby Dragon Witch
Skeleton Army Witch Night Witch
Skeleton Army
Skeleton Army Baby Dragon Poison Witch The Log
Witch Skeleton Army
Witch
Skeleton Army Poison The Log
Skeleton Army Witch Night Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Baby Dragon Poison The Log Night Witch
Poison Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Witch
Baby Dragon Poison Witch The Log
Poison The Log Baby Dragon
Poison The Log
Poison Night Witch
Poison The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison Witch The Log
Baby Dragon Poison The Log
Poison
Night Witch
Baby Dragon Poison The Log
Baby Dragon Poison Witch The Log
Baby Dragon Poison The Log Night Witch
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Witch
Witch
Poison The Log Baby Dragon Witch
Baby Dragon Poison Witch The Log
Poison Baby Dragon The Log
Poison Baby Dragon Witch Night Witch
Poison Witch
Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Skeleton Army Witch Night Witch
Poison Baby Dragon Witch
The Log
Poison Baby Dragon
The Log Baby Dragon Poison
Poison
Baby Dragon Poison Witch The Log
Poison Witch
Poison Baby Dragon Witch The Log

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