My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Witch Balloon Inferno Dragon
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Balloon Inferno Dragon
Fireball
Baby Dragon Witch Balloon Inferno Dragon
Poison
Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Balloon Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Mini P.E.K.K.A
Valkyrie Rage Baby Dragon
Valkyrie
Balloon Mini P.E.K.K.A Baby Dragon Witch
Rage
Witch Balloon Mini P.E.K.K.A
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Witch Balloon Inferno Dragon
Witch
Rage Valkyrie Baby Dragon
Balloon
Valkyrie Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 9

Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Baby Dragon Witch
Valkyrie
Fireball Mini P.E.K.K.A Baby Dragon Witch
Rage
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Balloon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Baby Dragon
Inferno Dragon Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Fireball Baby Dragon
Inferno Dragon Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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