My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Witch Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Lava Hound
Giant Snowball
Archers Goblin Gang Baby Dragon Witch Lumberjack Lava Hound
Zap
Archers Goblin Gang Witch Lava Hound
Barbarian Barrel
Archers Knight Goblin Gang Witch Lumberjack
The Log
Archers Goblin Gang Witch Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch Lava Hound
Royal Delivery
Archers Knight Goblin Gang Baby Dragon Witch Lumberjack Lava Hound
Fireball
Archers Goblin Gang Baby Dragon Witch Lumberjack Lava Hound
Poison
Archers Goblin Gang Witch Lava Hound
Lightning
Knight Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Baby Dragon Freeze Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Goblin Gang Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Baby Dragon Lumberjack Lava Hound
Knight
Archers Goblin Gang Baby Dragon Witch Lumberjack
Goblin Gang
Knight Baby Dragon Lava Hound
Baby Dragon
Knight Lava Hound Archers Goblin Gang Witch Lumberjack
Freeze
Witch
Knight Baby Dragon Lumberjack Lava Hound
Lumberjack
Archers Knight Baby Dragon Witch Lava Hound
Lava Hound
Baby Dragon Archers Goblin Gang Witch Lumberjack

Defense Synergies 2 12

Archers
Knight Goblin Gang Baby Dragon Witch Lumberjack
Knight
Archers Goblin Gang Baby Dragon Witch Lumberjack
Goblin Gang
Knight Archers Lumberjack
Baby Dragon
Archers Knight Witch Lumberjack
Freeze
Lumberjack
Witch
Archers Knight Baby Dragon Lumberjack
Lumberjack
Archers Knight Goblin Gang Baby Dragon Freeze Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Lumberjack Knight Goblin Gang Witch
Goblin Gang Witch Lumberjack Archers Knight Freeze
Witch Lumberjack Knight Goblin Gang
Lumberjack
Goblin Gang Freeze Archers Baby Dragon Lumberjack
Archers Goblin Gang Baby Dragon Freeze Witch
Baby Dragon
Witch Goblin Gang Lumberjack
Knight Goblin Gang Archers Lumberjack
Archers Goblin Gang Witch Knight Baby Dragon Freeze Lumberjack
Archers Goblin Gang Baby Dragon Witch
Lumberjack Knight Goblin Gang Freeze Witch
Goblin Gang Baby Dragon Freeze Witch Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Freeze Lumberjack
Knight Goblin Gang Witch Lumberjack
Archers Knight Goblin Gang Baby Dragon Witch Lumberjack
Baby Dragon Freeze Witch Archers Knight Lumberjack
Lumberjack
Goblin Gang Archers Knight Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Archers Witch
Archers Knight Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Knight Witch
Goblin Gang Lumberjack Knight
Knight Goblin Gang Witch Lumberjack
Archers Goblin Gang Baby Dragon Freeze Witch
Goblin Gang Archers Knight Witch Lumberjack
Knight Lumberjack
Freeze Knight Baby Dragon Witch
Witch Goblin Gang
Knight Witch Lumberjack
Knight Goblin Gang Witch Lumberjack
Archers Baby Dragon Witch
Goblin Gang Witch Archers Knight Baby Dragon Freeze Lumberjack
Archers Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze
Baby Dragon
Baby Dragon
Knight Freeze
Baby Dragon
Baby Dragon Freeze Witch
Archers Baby Dragon Witch
Baby Dragon Freeze
Goblin Gang Lumberjack
Knight
Archers Baby Dragon
Knight Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Witch
Baby Dragon
Freeze
Archers Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Freeze Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Archers Baby Dragon Witch
Freeze Witch
Freeze
Archers Goblin Gang Freeze Witch
Archers Baby Dragon Witch
Freeze
Knight Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Goblin Gang Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch

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