My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Goblin Barrel Witch
The Log
Skeletons Elite Barbarians Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Elite Barbarians Valkyrie Goblin Barrel Witch
Fireball
Elite Barbarians Goblin Barrel Witch
Poison
Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Barrel Fireball Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Barrel

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Elite Barbarians Fireball Valkyrie Witch
Arrows
Zap Elite Barbarians Fireball Goblin Barrel
Elite Barbarians
Zap Arrows Valkyrie Fireball
Fireball
Zap Arrows Elite Barbarians
Valkyrie
Elite Barbarians Goblin Barrel Zap Witch
Goblin Barrel
Valkyrie Arrows
Witch
Zap Valkyrie

Defense Synergies 2 11

Skeletons
Zap Elite Barbarians Witch
Zap
Fireball Skeletons Arrows Elite Barbarians Valkyrie Witch
Arrows
Zap Fireball Valkyrie
Elite Barbarians
Valkyrie Skeletons Zap
Fireball
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Zap Arrows Fireball Witch
Goblin Barrel
Witch
Skeletons Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Skeletons Zap Valkyrie Witch
Witch Skeletons Elite Barbarians Valkyrie
Elite Barbarians Witch Skeletons Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Skeletons Zap Valkyrie
Zap Arrows Fireball Witch
Zap Arrows Fireball Valkyrie
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Valkyrie
Valkyrie Witch Skeletons Zap Arrows Fireball
Arrows Zap Fireball Witch
Skeletons Zap Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Zap Arrows Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Skeletons Arrows Elite Barbarians Fireball Valkyrie Witch
Arrows Fireball Zap Elite Barbarians Valkyrie Witch
Zap Arrows Valkyrie Witch Fireball
Elite Barbarians
Valkyrie Arrows Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Elite Barbarians Valkyrie
Skeletons Zap Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians Fireball
Skeletons Elite Barbarians Valkyrie Witch
Arrows Fireball Skeletons Zap Witch
Skeletons Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Zap Skeletons Elite Barbarians Fireball Valkyrie Witch
Witch Skeletons
Elite Barbarians Valkyrie Witch
Zap Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Skeletons Zap Fireball Valkyrie
Arrows Valkyrie Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball
Zap Arrows Fireball Valkyrie
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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