My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Tombstone Witch
Zap
Fire Spirit Spear Goblins Tombstone Witch
Barbarian Barrel
Fire Spirit Spear Goblins Tombstone Witch Giant Skeleton Ice Wizard
The Log
Fire Spirit Spear Goblins Tombstone Witch Giant Skeleton
Earthquake
Spear Goblins Tombstone Witch
Arrows
Fire Spirit Spear Goblins Tombstone Witch
Royal Delivery
Fire Spirit Spear Goblins Witch Giant Skeleton Ice Wizard
Fireball
Tombstone Witch Ice Wizard
Poison
Spear Goblins Tombstone Witch Ice Wizard
Lightning
Tombstone Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Tombstone Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Tombstone Tornado Ice Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Tombstone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Spear Goblins
Giant Skeleton
Arrows
Giant Skeleton
Tombstone
Tornado
Witch Giant Skeleton Ice Wizard
Witch
Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Arrows Tornado Witch Ice Wizard
Ice Wizard
Tornado Giant Skeleton

Defense Synergies 1 17

Fire Spirit
Spear Goblins Tornado Giant Skeleton
Spear Goblins
Fire Spirit Arrows Tombstone Giant Skeleton Ice Wizard
Arrows
Spear Goblins Tombstone Tornado Giant Skeleton Ice Wizard
Tombstone
Spear Goblins Arrows Ice Wizard
Tornado
Ice Wizard Fire Spirit Arrows Witch Giant Skeleton
Witch
Tornado Giant Skeleton Ice Wizard
Giant Skeleton
Fire Spirit Spear Goblins Arrows Tornado Witch Ice Wizard
Ice Wizard
Tornado Spear Goblins Arrows Tombstone Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone
Tombstone Witch Ice Wizard
Tornado Witch Fire Spirit Tombstone Giant Skeleton Ice Wizard
Witch Tombstone Ice Wizard
Arrows Tombstone Tornado Giant Skeleton
Arrows Tornado Fire Spirit Spear Goblins Ice Wizard
Tornado Fire Spirit Spear Goblins Arrows Tombstone Witch Ice Wizard
Arrows Giant Skeleton
Witch Tombstone Tornado Ice Wizard
Tornado Fire Spirit Spear Goblins Giant Skeleton Ice Wizard
Witch Ice Wizard Spear Goblins Arrows Tombstone Tornado Giant Skeleton
Arrows Spear Goblins Tornado Witch Ice Wizard
Tombstone Fire Spirit Witch Giant Skeleton Ice Wizard
Fire Spirit Arrows Tombstone Tornado Witch
Tombstone
Tornado
Arrows Tombstone Tornado Witch
Fire Spirit Arrows Tombstone Spear Goblins Tornado Witch Ice Wizard
Arrows Tornado Witch Fire Spirit Spear Goblins Tombstone Giant Skeleton Ice Wizard
Tornado
Fire Spirit Spear Goblins Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone Witch Giant Skeleton
Arrows
Tombstone Giant Skeleton Spear Goblins Witch
Giant Skeleton Tornado
Giant Skeleton Tombstone Witch
Fire Spirit Arrows Tornado Witch Ice Wizard
Spear Goblins Tombstone Witch Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Spear Goblins Tombstone Tornado Witch
Witch Tombstone
Tombstone Witch Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Tombstone Witch
Witch
Tombstone Witch Spear Goblins Tornado Giant Skeleton
Arrows Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado Ice Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins Tornado Witch Ice Wizard
Fire Spirit Arrows Tornado Witch
Arrows Fire Spirit Tornado Ice Wizard
Arrows Tornado
Fire Spirit Tornado
Arrows Tornado
Fire Spirit Arrows Tornado
Fire Spirit
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows Tornado
Fire Spirit Arrows
Fire Spirit Arrows Tornado Witch
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Witch Ice Wizard
Witch
Arrows Tornado Witch Ice Wizard
Arrows Tornado Witch
Arrows Tornado
Fire Spirit Arrows Tornado Witch Ice Wizard
Witch
Arrows
Arrows
Giant Skeleton
Arrows
Fire Spirit Spear Goblins Tombstone Witch
Fire Spirit Arrows Tornado Witch Ice Wizard
Arrows
Arrows
Arrows Tornado Giant Skeleton
Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

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