My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch X-Bow Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers Witch Lumberjack
Zap
Archers Witch X-Bow Bandit
Barbarian Barrel
Archers Witch X-Bow Bandit Electro Wizard Lumberjack
The Log
Archers Witch X-Bow Bandit Lumberjack
Earthquake
Archers Witch X-Bow
Arrows
Archers Witch
Royal Delivery
Archers Witch Bandit Electro Wizard Lumberjack
Fireball
Archers Witch X-Bow Bandit Electro Wizard Lumberjack
Poison
Archers Witch X-Bow Electro Wizard
Lightning
Witch X-Bow Bandit Electro Wizard Lumberjack
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Bandit Fireball Electro Wizard Lumberjack Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
X-Bow Bandit Lumberjack
Fireball
X-Bow Electro Wizard
Rage
Witch Electro Wizard
Witch
Rage Bandit Lumberjack
X-Bow
Fireball Archers Bandit
Bandit
Archers Witch X-Bow Electro Wizard Lumberjack
Electro Wizard
Fireball Rage Bandit Lumberjack
Lumberjack
Archers Witch Bandit Electro Wizard

Defense Synergies 1 16

Archers
Witch X-Bow Bandit Electro Wizard Lumberjack
Fireball
X-Bow Bandit Electro Wizard Lumberjack
Rage
Witch
Archers Bandit Electro Wizard Lumberjack
X-Bow
Fireball Archers Bandit Electro Wizard
Bandit
Archers Fireball Witch X-Bow Electro Wizard Lumberjack
Electro Wizard
Archers Fireball Witch X-Bow Bandit Lumberjack
Lumberjack
Archers Fireball Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow Electro Wizard
Lumberjack Witch X-Bow Bandit Electro Wizard
Witch Lumberjack Archers Bandit Electro Wizard
Witch Lumberjack Bandit Electro Wizard
Fireball X-Bow Lumberjack
Fireball Archers X-Bow Bandit Electro Wizard Lumberjack
Electro Wizard Archers Fireball Witch X-Bow
Fireball X-Bow Bandit Electro Wizard
Witch X-Bow Lumberjack
Archers Bandit Electro Wizard Lumberjack
Archers Witch Electro Wizard Fireball X-Bow Bandit Lumberjack
Archers Fireball Witch Electro Wizard
Lumberjack Fireball Witch X-Bow Bandit Electro Wizard
Fireball Witch X-Bow Electro Wizard Lumberjack
X-Bow Bandit Electro Wizard Lumberjack
Fireball X-Bow Bandit Electro Wizard Lumberjack
Fireball Witch X-Bow Electro Wizard Lumberjack
Fireball Archers Witch X-Bow Bandit Electro Wizard Lumberjack
Witch Archers Fireball Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Fireball Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Witch X-Bow Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers X-Bow Lumberjack
Bandit Lumberjack Witch Electro Wizard
Lumberjack Fireball X-Bow Bandit Electro Wizard
Witch Bandit Lumberjack
Fireball Archers Witch Electro Wizard
Archers Fireball Witch Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball Witch X-Bow Bandit
Witch
Witch Lumberjack
Fireball Electro Wizard
Fireball Witch Bandit Lumberjack
Archers Fireball Witch
Witch Electro Wizard Archers Fireball X-Bow Lumberjack
Archers Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow Bandit
Fireball X-Bow Bandit Electro Wizard
Fireball X-Bow Bandit
Fireball
Fireball
Fireball Witch
Archers Witch
Fireball X-Bow
Fireball X-Bow Bandit
Fireball X-Bow Electro Wizard Lumberjack
Fireball X-Bow Bandit Electro Wizard
Fireball Archers
Fireball Bandit
Fireball X-Bow Bandit
Fireball X-Bow
X-Bow Fireball Witch Bandit
Fireball X-Bow Bandit
Fireball
Archers Fireball X-Bow Bandit Electro Wizard
Fireball Witch X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Witch
Witch
Fireball X-Bow Witch Bandit Electro Wizard
Fireball Witch X-Bow Bandit
Fireball X-Bow Bandit
Archers Fireball Witch X-Bow Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball X-Bow Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Witch X-Bow Bandit
Fireball Archers Witch Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch X-Bow Bandit Electro Wizard

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