My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Giant Skeleton Army Prince
Giant Snowball
Bomber Archers Hog Rider Skeleton Army Witch
Zap
Bomber Archers Skeleton Army Witch Prince
Barbarian Barrel
Bomber Archers Skeleton Army Witch
The Log
Bomber Archers Hog Rider Skeleton Army Witch Prince
Earthquake
Bomber Archers Hog Rider Skeleton Army Witch
Arrows
Bomber Archers Skeleton Army Witch
Royal Delivery
Bomber Archers Hog Rider Skeleton Army Witch Prince
Fireball
Bomber Archers Hog Rider Skeleton Army Witch
Poison
Bomber Archers Skeleton Army Witch
Lightning
Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Skeleton Army Hog Rider Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider Prince
Archers
Arrows Hog Rider Giant Prince
Arrows
Hog Rider Giant Archers Prince
Hog Rider
Arrows Bomber Archers Giant Witch Prince
Giant
Bomber Arrows Prince Archers Hog Rider Witch
Skeleton Army
Witch
Hog Rider Giant Prince
Prince
Giant Bomber Archers Arrows Hog Rider Witch

Defense Synergies 0 5

Bomber
Archers
Skeleton Army Witch
Arrows
Prince
Hog Rider
Giant
Skeleton Army
Archers Prince
Witch
Archers Prince
Prince
Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Bomber Witch Prince
Skeleton Army Witch Prince Bomber Archers
Skeleton Army Witch Prince Bomber
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Bomber Archers
Archers Arrows Witch
Arrows
Witch Skeleton Army Prince
Skeleton Army Bomber Archers Prince
Archers Skeleton Army Witch Bomber Arrows
Arrows Archers Witch
Skeleton Army Prince Bomber Witch
Bomber Skeleton Army Arrows Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Bomber Arrows Skeleton Army Witch Prince
Arrows Bomber Archers Skeleton Army Witch Prince
Arrows Witch Bomber Archers
Prince
Bomber Skeleton Army Archers Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Prince
Bomber Archers Arrows Prince
Skeleton Army Witch Prince
Skeleton Army Prince
Skeleton Army Witch Prince
Arrows Archers Witch
Skeleton Army Prince Archers Witch
Skeleton Army Prince
Skeleton Army Witch Prince
Witch Skeleton Army
Witch Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Witch
Bomber Archers Skeleton Army Witch
Skeleton Army Witch Bomber Archers Prince
Arrows Bomber Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows Witch
Bomber Archers Arrows Witch
Arrows
Arrows
Prince
Arrows Prince
Archers Arrows
Arrows
Arrows Prince
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Archers Arrows Prince
Bomber Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Archers Arrows Witch
Witch
Bomber Arrows
Arrows
Prince
Arrows
Archers Skeleton Army Witch Prince
Archers Arrows Witch
Arrows
Prince
Arrows Bomber
Arrows
Prince
Witch
Witch
Witch Prince

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