My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Fire Spirit Zappies Wall Breakers
Zap
Skeletons Fire Spirit Zappies Wall Breakers
Barbarian Barrel
Skeletons Fire Spirit Rascals Zappies Wall Breakers Royal Ghost
The Log
Skeletons Fire Spirit Rascals Zappies Wall Breakers
Earthquake
Skeletons Zappies
Arrows
Skeletons Fire Spirit Rascals Zappies Wall Breakers
Royal Delivery
Skeletons Fire Spirit Rascals Zappies Wall Breakers Royal Ghost
Fireball
Rascals Zappies Wall Breakers
Poison
Rascals Zappies
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Wall Breakers Royal Ghost Zappies Rascals Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Wall Breakers

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Wall Breakers
Rascals
Zappies Wall Breakers
Zappies
Rascals Wall Breakers Royal Ghost
Mirror
Wall Breakers Lightning Royal Ghost
Wall Breakers
Fire Spirit Rascals Zappies Mirror Royal Ghost
Lightning
Mirror
Royal Ghost
Zappies Mirror Wall Breakers

Defense Synergies 0 4

Skeletons
Fire Spirit Zappies Royal Ghost
Fire Spirit
Skeletons
Rascals
Zappies
Skeletons Mirror
Mirror
Zappies
Wall Breakers
Lightning
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies
Skeletons Rascals Zappies
Skeletons Fire Spirit Rascals Zappies Lightning
Skeletons Rascals Zappies
Lightning
Skeletons Fire Spirit Rascals Zappies Royal Ghost
Lightning Fire Spirit Rascals Zappies
Lightning Rascals
Zappies Skeletons Rascals
Skeletons Fire Spirit Rascals Zappies Royal Ghost
Skeletons Rascals Zappies Royal Ghost
Rascals Zappies
Skeletons Fire Spirit Rascals Zappies Lightning
Fire Spirit Rascals Zappies Royal Ghost
Rascals Zappies
Rascals Zappies Lightning
Skeletons Rascals Zappies
Fire Spirit Rascals Zappies Royal Ghost
Fire Spirit Rascals Zappies Royal Ghost
Zappies
Rascals Royal Ghost Fire Spirit Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zappies Royal Ghost
Lightning Royal Ghost
Zappies Skeletons Rascals Lightning
Lightning Rascals Zappies
Skeletons Rascals Zappies
Fire Spirit Skeletons Rascals Zappies
Rascals Skeletons Zappies Lightning
Rascals Zappies
Lightning Skeletons Zappies
Skeletons Zappies
Rascals Zappies
Lightning
Rascals Lightning Skeletons Zappies
Rascals Zappies
Rascals Zappies Skeletons Lightning
Rascals Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Royal Ghost
Royal Ghost
Lightning
Lightning Rascals
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit
Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit
Lightning Royal Ghost
Lightning
Lightning
Lightning Fire Spirit
Lightning Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Fire Spirit Zappies
Lightning Fire Spirit Zappies
Lightning Rascals
Lightning
Lightning
Rascals Zappies Lightning
Zappies Lightning
Lightning Royal Ghost

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