My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Bandit Inferno Dragon
Giant Snowball
Cannon Minion Horde Wall Breakers Baby Dragon Inferno Dragon
Zap
Cannon Minion Horde Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Cannon Wizard Wall Breakers Bandit
The Log
Cannon Wall Breakers Bandit
Earthquake
Cannon
Arrows
Minion Horde Wall Breakers
Royal Delivery
Minion Horde Wizard Wall Breakers Baby Dragon Bandit Inferno Dragon
Fireball
Cannon Minion Horde Wizard Wall Breakers Baby Dragon Bandit Inferno Dragon
Poison
Cannon Minion Horde Wizard
Lightning
Cannon Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Bandit Baby Dragon Freeze Inferno Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Bandit Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Minion Horde
Freeze
Wizard
Bandit
Wall Breakers
Baby Dragon
Baby Dragon
Wall Breakers Bandit Inferno Dragon
Freeze
Minion Horde
Bandit
Wizard Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 9

Cannon
Wizard Baby Dragon Bandit Inferno Dragon
Minion Horde
Freeze
Wizard
Cannon Freeze Bandit
Wall Breakers
Baby Dragon
Cannon Bandit Inferno Dragon
Freeze
Minion Horde Wizard
Bandit
Cannon Wizard Baby Dragon
Inferno Dragon
Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard Baby Dragon
Minion Horde Inferno Dragon Cannon Bandit
Cannon Minion Horde Freeze Bandit Inferno Dragon
Cannon Minion Horde Inferno Dragon Bandit
Freeze Cannon Baby Dragon Bandit
Minion Horde Inferno Dragon Cannon Wizard Baby Dragon Freeze
Cannon Baby Dragon Bandit
Cannon Minion Horde Inferno Dragon
Cannon Minion Horde Bandit
Minion Horde Cannon Wizard Baby Dragon Freeze Bandit
Minion Horde Inferno Dragon Wizard Baby Dragon
Cannon Minion Horde Wizard Freeze Bandit
Wizard Cannon Minion Horde Baby Dragon Freeze
Inferno Dragon Cannon Minion Horde Bandit
Minion Horde Cannon Freeze Bandit Inferno Dragon
Minion Horde Wizard Cannon
Cannon Minion Horde Wizard Baby Dragon Bandit
Wizard Baby Dragon Freeze Cannon Bandit Inferno Dragon
Cannon Inferno Dragon
Wizard Cannon Minion Horde Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Wizard Baby Dragon Inferno Dragon
Bandit Minion Horde
Minion Horde Bandit
Cannon Minion Horde Bandit Inferno Dragon
Wizard Minion Horde Baby Dragon Freeze
Minion Horde Bandit
Minion Horde Inferno Dragon
Minion Horde Freeze Baby Dragon Bandit Inferno Dragon
Cannon Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Cannon Minion Horde Wizard Bandit
Wizard Cannon Minion Horde Baby Dragon
Minion Horde Baby Dragon Freeze Inferno Dragon
Cannon Minion Horde Wizard Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze Bandit
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Freeze
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard Bandit
Minion Horde
Minion Horde Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Freeze Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Bandit
Freeze
Minion Horde
Wizard Baby Dragon Bandit
Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Freeze Wizard Baby Dragon
Minion Horde Inferno Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Bandit
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Freeze Bandit
Wizard Baby Dragon
Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Freeze
Baby Dragon Freeze Bandit

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