My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Miner
Giant Snowball
Goblins Skeleton Barrel Wall Breakers Miner
Zap
Goblins Skeleton Barrel Wall Breakers
Barbarian Barrel
Goblins Skeleton Barrel Bomb Tower Wall Breakers Electro Wizard
The Log
Goblins Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Earthquake
Bomb Tower
Arrows
Goblins Skeleton Barrel Wall Breakers
Royal Delivery
Goblins Skeleton Barrel Mini P.E.K.K.A Wall Breakers Miner Electro Wizard
Fireball
Skeleton Barrel Bomb Tower Wall Breakers Electro Wizard
Poison
Skeleton Barrel Bomb Tower Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Skeleton Barrel Miner Mini P.E.K.K.A Bomb Tower Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Miner Electro Wizard Goblins Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Skeleton Barrel
Miner Zap Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Zap Skeleton Barrel Electro Wizard
Bomb Tower
Wall Breakers
Miner Zap Skeleton Barrel Electro Wizard
Miner
Goblins Zap Skeleton Barrel Wall Breakers Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wall Breakers Miner

Defense Synergies 4 6

Goblins
Zap Electro Wizard
Zap
Mini P.E.K.K.A Bomb Tower Electro Wizard Goblins Skeleton Barrel Miner
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Electro Wizard Bomb Tower
Bomb Tower
Zap Mini P.E.K.K.A Electro Wizard
Wall Breakers
Miner
Zap
Electro Wizard
Zap Mini P.E.K.K.A Goblins Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblins Zap Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblins Electro Wizard
Mini P.E.K.K.A Bomb Tower Goblins Electro Wizard
Mini P.E.K.K.A Bomb Tower
Goblins Zap Bomb Tower Electro Wizard
Electro Wizard Zap Bomb Tower
Zap Skeleton Barrel Bomb Tower Electro Wizard
Mini P.E.K.K.A Goblins Bomb Tower
Goblins Mini P.E.K.K.A Miner Electro Wizard
Goblins Electro Wizard Zap Bomb Tower
Zap Electro Wizard
Mini P.E.K.K.A Bomb Tower Zap Electro Wizard
Bomb Tower Goblins Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Zap Mini P.E.K.K.A Electro Wizard
Bomb Tower Goblins Mini P.E.K.K.A Electro Wizard
Bomb Tower Goblins Zap Electro Wizard
Zap Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Goblins Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Electro Wizard
Electro Wizard Zap Skeleton Barrel Mini P.E.K.K.A Bomb Tower Miner
Goblins Zap Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A
Zap Skeleton Barrel Bomb Tower Electro Wizard
Mini P.E.K.K.A Goblins Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower
Zap Electro Wizard Goblins Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Zap Electro Wizard
Mini P.E.K.K.A Bomb Tower
Bomb Tower
Electro Wizard Goblins Zap Mini P.E.K.K.A Bomb Tower
Zap Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Miner Electro Wizard
Skeleton Barrel Miner
Skeleton Barrel
Zap
Zap Skeleton Barrel
Zap Skeleton Barrel
Miner Zap Skeleton Barrel
Goblins Mini P.E.K.K.A Electro Wizard
Miner Zap Skeleton Barrel Electro Wizard
Zap
Skeleton Barrel Miner
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Zap Skeleton Barrel Miner
Zap Skeleton Barrel
Zap
Miner Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Miner
Miner Zap Skeleton Barrel
Zap Electro Wizard
Zap Electro Wizard Skeleton Barrel
Mini P.E.K.K.A
Zap Miner
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard
Zap Electro Wizard
Miner Mini P.E.K.K.A Electro Wizard
Zap Skeleton Barrel
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Miner Electro Wizard

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