My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Baby Dragon Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Valkyrie Baby Dragon Electro Wizard Inferno Dragon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Valkyrie Baby Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Valkyrie Baby Dragon
Elite Barbarians
Zap Valkyrie Rage
Valkyrie
Elite Barbarians Zap Baby Dragon Electro Wizard
Rocket
Rage
Elite Barbarians Electro Wizard
Baby Dragon
Zap Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Zap Valkyrie Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 8

Zap
Electro Wizard Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Baby Dragon Electro Wizard
Rocket
Rage
Baby Dragon
Zap Valkyrie Inferno Dragon
Electro Wizard
Zap Valkyrie Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Zap Valkyrie Electro Wizard
Rocket Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie Electro Wizard
Elite Barbarians Valkyrie Rocket
Zap Valkyrie Baby Dragon Electro Wizard
Rocket Electro Wizard Inferno Dragon Zap Baby Dragon
Rocket Zap Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Baby Dragon
Inferno Dragon Zap Baby Dragon Electro Wizard
Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Valkyrie Rocket Zap Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Rocket Zap Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Valkyrie Electro Wizard
Zap Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Rocket Baby Dragon Inferno Dragon
Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Valkyrie Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Rocket Zap Baby Dragon Electro Wizard
Rocket Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Zap Rocket Electro Wizard Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Rocket Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Rocket Valkyrie
Valkyrie Baby Dragon
Elite Barbarians Electro Wizard Zap Valkyrie Rocket Baby Dragon Inferno Dragon
Valkyrie Zap Elite Barbarians Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Zap Baby Dragon Electro Wizard
Rocket Baby Dragon
Valkyrie Rocket
Rocket Zap Valkyrie Baby Dragon
Zap Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Rocket Elite Barbarians Electro Wizard
Rocket Zap Valkyrie Electro Wizard
Zap Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Zap Elite Barbarians Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon Electro Wizard
Rocket Zap Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket
Rocket Zap Baby Dragon Electro Wizard
Valkyrie Rocket Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Baby Dragon Electro Wizard

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